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VFX Graph transparent particles receive HDRP Fog

Discussion in 'Visual Effect Graph' started by DA_5, Feb 16, 2021.

  1. DA_5

    DA_5

    Joined:
    Sep 1, 2020
    Posts:
    4
    Hi,

    We're currently using HDRP 10.2.2 on Unity 2020.2.1f1 and we are looking for a way to apply fog on our VFX particles. We have distant smoke effect but particles does not receive fog and it really looks weird. Is there a feature on particles outputs or in shaders to enable a receive fog like with HDRP transparent lit materials, or is this feature currently not available and planned for latest versions ?

    Thanks !
     
  2. LooperVFX

    LooperVFX

    Joined:
    Dec 3, 2018
    Posts:
    179
    @DA_5
    i'm not sure if there is an easy solution for this right now, but i do know that VFX graph's integration with Shader Graph is being worked on and will be improved greatly in the not so distant future, resolving issues like this. there will no longer be VFX specific shader graphs, you will be able to use any shader graph with all properties, like the receive fog property.
    https://portal.productboard.com/uni...c/232-shader-graph-integration-with-vfx-graph
    https://github.com/Unity-Technologies/Graphics/pull/3467