Is support for the built-in renderer returning? I see that at one time it worked and an unofficial fork was created recently to maintain built-in renderer support (https://github.com/LastAbyss/unity-visualeffectgraph-builtin). Unity removed this unofficial support in VFX Graph 10.4.0. I understand the desire to not support multiple versions, but it will be several years before industry adoption of SRP is complete. Since a decision to adopt SRP or DOTS causes breakage, it raises the question -- why not transition to UE? To simplify onboarding to SRP, can or will VFX Graph support the standard renderer?