Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

Question VFX Graph stops spawning particles if trigger event over time is active

Discussion in 'Editor & General Support' started by Blenderik, Oct 11, 2023.

  1. Blenderik

    Blenderik

    Joined:
    May 14, 2013
    Posts:
    133
    I made a graph with a lot of particles and I want some of them to create trails, so I inserted a trigger over time, rate set to 100.
    Once I do that the system only emits 1 loop, even though it's still set to infinite. It just stops emitting particles mid-simulation, but the trails still get spawned and updated.
    Is that a bug?