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VFX Graph soft particle doesnt receive shadows

Discussion in 'Graphics Experimental Previews' started by Cell-i-Zenit, Dec 27, 2019.

  1. Cell-i-Zenit

    Cell-i-Zenit

    Joined:
    Mar 11, 2016
    Posts:
    290
    Hi,

    so i have this here:

    https://imgur.com/mPwHJGN

    I would like to receive shadows on my soft particles.

    The VFX Graph has

    Transparency:0
    Rendering Layer Mask: LightLayer Default
    Light Probes: Off

    The Prefab has
    CastShadows On (but this doesnt work somehow?)
    Receive Shadows: true (this is what i want to have!)
    Render Priority: 0
    Rendering Layer Mask: 1

    What do i need to do to make my particles receive shadows?

    thanks.


    EDIT: the output node of my VFX Graph is Ouput Particle Cube with Soft Particle set to 2

    EDIT2: i found that when i do lit mesh .. i can select a cube as a mesh and do the soft particle settings. But this soft particle setting is missing in the normal "lit particle cube" output node...

    I "lose" ~ 15 fps just by switching the node :(
     
    Last edited: Dec 27, 2019