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VFX Graph/shader graph and single pass stereo instancing (one eye rendering bug)

Discussion in 'Visual Effect Graph' started by canxerian_, Sep 30, 2020.

  1. canxerian_

    canxerian_

    Joined:
    Jan 29, 2016
    Posts:
    17
    Hello Unity community,

    I would like to use the VFX graph with HoloLens, however, it appears that the default VFX graph shader does not support stereo instancing. The result the effect is only rendered on the left eye.

    I am using 2019.4.4 and the built-in renderer

    Any suggestions?
     
    sgkz likes this.
  2. Hamu_Art

    Hamu_Art

    Joined:
    Apr 24, 2020
    Posts:
    15
    I see that Unity support is hyperactive in helping.

    3 years of no reply...
    Is this a joke?
     
  3. JulienF_Unity

    JulienF_Unity

    Unity Technologies

    Joined:
    Dec 17, 2015
    Posts:
    326
    Hello. VFX Graph was never supported with built-in renderer, you must use SRP (either URP or HDRP). We are not aware of issues regarding stereo rendering and VFX Graph. If you're encountering an issue, the best way to get it tracked and fixed is to file a bug. Thanks.
     
    Last edited: Jan 3, 2024