Search Unity

VFX Graph request: Add normal to Set Position (Shape: Circle) like Sequential Circle has.

Discussion in 'Visual Effect Graph' started by Charlicopter, Jul 16, 2021.

  1. Charlicopter

    Charlicopter

    Joined:
    May 15, 2017
    Posts:
    125
    Sequential circle position initialization in VFX graph has a "normal" and "up" property that lets you steer/gyrate the orientation of the circle around in local space as the emission is initialized. This is very useful.
    For reasons beyond me, the non sequential circle does not have this same property, which limits its functionality rather severely.

    Please add it?
     
    magehuntz likes this.