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VFX Graph path not found on instantiation

Discussion in 'Graphics Experimental Previews' started by Roldo, Mar 29, 2019.

  1. Roldo

    Roldo

    Joined:
    Oct 25, 2014
    Posts:
    26
    I encountered a bug when if i instantiate an object that has an attached vfx graph on runtime, vfx graph fails to find path to the graph asset and does not load. I have no idea how to fix it so if anyone knows, id appreciate help.
     
  2. JotaRata

    JotaRata

    Joined:
    Dec 8, 2014
    Posts:
    21
    I am experiencing a similiar issue when instantiating a prefab with a VFX Graph and the VFX Parameter Binder which losts all of its data, making impossible to bind parameters with created objects in runtime
     
  3. VladVNeykov

    VladVNeykov

    Unity Technologies

    Joined:
    Sep 16, 2016
    Posts:
    39
    Hi Roldo,
    If I understand you correctly, simply instantiating a prefab with a VisualEffect Graph attached to it is instantiating it for you without the VFX Asset being assigned to the Visual Effect Component?

    If so, I am unable to reproduce your issue:


    Can you give us some more info (unity/vfx package version), or even better, a small repro project so we can check it out?

    Many thanks!