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[VFX Graph] Particle Strips?

Discussion in 'Graphics Experimental Previews' started by eric_delappe, Nov 25, 2019.

  1. eric_delappe

    eric_delappe

    Joined:
    Dec 10, 2015
    Posts:
    20
    I'm using VFX Graph in HDRP 7.1.5 and I can't find the "Initialize Particle Strip" or "Update Particle Strip" contexts. They do not appear in the spacebar search menu. The only available contexts for particle strips are the output contexts.

    Keijiro's Vfxgraphtestbed repository has several examples of graphs that make use of particle strips, and the initialize and update contexts are there. But there seems to be no way to add them myself. How can I use this feature in my own graphs?
     
  2. elbows

    elbows

    Joined:
    Nov 28, 2009
    Posts:
    2,420
    Probably this:

    In main Unity preferences there is a Visual Effects section, you need to go to that and enable the Experimental Operators/Blocks option.
     
    nicolasgramlich likes this.
  3. eric_delappe

    eric_delappe

    Joined:
    Dec 10, 2015
    Posts:
    20
    It wasn't the experimental operators thing, that checkbox was already ticked.

    But I did figure it out. The "Data Type" of the Initialize and Update contexts just needs to be changed to "Particle Strip" in the inspector.
     
  4. nicolasgramlich

    nicolasgramlich

    Joined:
    Sep 21, 2017
    Posts:
    35
    You actually still have to do both in 2019.3.0f6 :)
     
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