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Video VFX Graph - Interval between spawning in a burst

Discussion in 'Audio & Video' started by yohai7700, May 7, 2022.

  1. yohai7700

    yohai7700

    Joined:
    Apr 17, 2020
    Posts:
    3
    Hi everyone!
    I'm using VFX Graph, and I need to have a single burst where particles are not spawned all at once but with an interval between them, how can I achieve that?

    Also to avoid XY problem, the incentive for that is I have an effect (Fireball) where flames are spawned at a rate, and I don't want a lot of delay between the effect starts to when it's fully flaming (and I don't want to increase the general rate), So I want the effect to feel like it's starting from the t=1 or something, so I thought adding a burst at the start that initialized the effect with flames would solve that, what do you think?

    Thanks everyone in advance
     
  2. mcuevasTencent

    mcuevasTencent

    Joined:
    Nov 1, 2021
    Posts:
    10
  3. The_Island

    The_Island

    Unity Technologies

    Joined:
    Jun 1, 2021
    Posts:
    502
  4. nicloay

    nicloay

    Joined:
    Jul 11, 2012
    Posts:
    540
    As this topic comes first in Google search I'll reply here.

    I'm still new to the VFX graph, but in my case, I did lifetime delay according to particle ID, and then with GPU event I spawn rendered particles. upload_2023-8-11_13-37-14.png
     

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    Last edited: Aug 11, 2023