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Feature Request VFX graph generates with nodes that don't produce errors

Discussion in 'Visual Effect Graph' started by laurentlavigne, Oct 8, 2020.

  1. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    6,225
    If that makes sense.
    Currently if there is an error in the graph it won't point at the error like shader or c# would and the entire vfx graph is dead.
    In situations when there is dependencies I understand but the beauty of vfx graph is that you can have many output nodes, many graphs existing within one asset.
    so what I propose is that the portions of the graph that work get compiled and the ones that produce errors get commented out in the compute buffer that you guys produce.
    (and yes highlight erroring nodes)
    This is particularly powerful when attempting conversion to URP.