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Bug VFX Graph doesn't work when submitted via PlasticSCM

Discussion in 'Visual Effect Graph' started by emrotten, Sep 8, 2022.

  1. emrotten


    Jun 19, 2020
    I'm not sure if this is a VFX Graph question or a PlasticSCM question, but I was running into this problem with Collaborate, before the migration to PlasticSCM.

    When I add or update a VFX Graph to a project and a collaborator downloads that VFX Graph, the visual effects don't load into their Unity Editor or Play window until they edit and re-save the VFX Graph on their system.

    Is there a project setting I'm missing that would make the VFX Graph auto compile when imported into a project?

    Additionally, and I'm not sure if it's related, but the VFX Graph texture was also set to "Default Particle" instead of the correct VFX ShaderGraph. Is that also an issue with a known fix?
  2. Vita-


    Unity Technologies

    Jul 2, 2019
    Marie_G likes this.
  3. Marie_G


    Unity Technologies

    Mar 9, 2021
    In the meantime, you can recompile all project VFX by going in Edit => VFX => Rebuild and save all VFX
    This should recompile and solve the issue, but it can take some time if you have a big project.