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Bug VFX Graph doesn't work when submitted via PlasticSCM

Discussion in 'Visual Effect Graph' started by emrotten, Sep 8, 2022.

  1. emrotten

    emrotten

    Joined:
    Jun 19, 2020
    Posts:
    4
    I'm not sure if this is a VFX Graph question or a PlasticSCM question, but I was running into this problem with Collaborate, before the migration to PlasticSCM.

    When I add or update a VFX Graph to a project and a collaborator downloads that VFX Graph, the visual effects don't load into their Unity Editor or Play window until they edit and re-save the VFX Graph on their system.

    Is there a project setting I'm missing that would make the VFX Graph auto compile when imported into a project?

    Additionally, and I'm not sure if it's related, but the VFX Graph texture was also set to "Default Particle" instead of the correct VFX ShaderGraph. Is that also an issue with a known fix?
     
  2. Vita-

    Vita-

    Unity Technologies

    Joined:
    Jul 2, 2019
    Posts:
    102
    Marie_G likes this.
  3. Marie_G

    Marie_G

    Unity Technologies

    Joined:
    Mar 9, 2021
    Posts:
    38
    In the meantime, you can recompile all project VFX by going in Edit => VFX => Rebuild and save all VFX
    This should recompile and solve the issue, but it can take some time if you have a big project.