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Bug vfx graph 8.31 mistake in the compile condition

Discussion in 'Visual Effect Graph' started by laurentlavigne, Feb 7, 2021.

  1. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    6,364
  2. PaulDemeulenaere

    PaulDemeulenaere

    Unity Technologies

    Joined:
    Sep 29, 2016
    Posts:
    154
  3. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    6,364
    I went with keeping the old input in
    "Sorry" as in "you're not fixing it"?
     
  4. VladVNeykov

    VladVNeykov

    Unity Technologies

    Joined:
    Sep 16, 2016
    Posts:
    550
    Hey @laurentlavigne ,

    8.3.1 is the last package in the 8.x series as the Unity TECH stream it belongs to (2020.1) is no longer supported since 2020.2 came out of beta. Due to this, there won't be a 8.3.2 package (which would have included the fix @PaulDemeulenaere made.)

    If you'd like to implement the fix locally, you can do so from this PR. (a small matter of removing the #if ENABLE_LEGACY_INPUT_MANAGER / #endif in the VFXInput Key/Button Binder scripts).

    Alternatively, you can use one of the two workarounds Paul mentioned (which seems to be what you did).

    Expressing empathy for any issues and conveying that the team is working as hard as we can, especially in these crazy times, to alleviate as many of them as we can :)
     
    laurentlavigne likes this.