Hello! Iam creating a diablo-like mobile ARPG. Really need your advice. Which is the best way to create VFX for skills ( projectiles, buffs e.t.c) for my project? Shader graph or visual effect graph are too lagy ( i use universal render pipeline), maybe i do something wrong? Or the one way to create good visual/performance VFX via Particle System? Thanks!
There are about a million and one shuriken tutorials floating around... It's your only choice for mobile at the time anyway if you want to support non compute devices
@kelevrra1 You might also want to learn about creating animated textures, to create special effects for your game.