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VFX for mobile game

Discussion in 'Game Design' started by kelevrra1, Jul 10, 2021.

  1. kelevrra1

    kelevrra1

    Joined:
    Jun 23, 2021
    Posts:
    1
    Hello!
    Iam creating a diablo-like mobile ARPG. Really need your advice. Which is the best way to create VFX for skills ( projectiles, buffs e.t.c) for my project? Shader graph or visual effect graph are too lagy ( i use universal render pipeline), maybe i do something wrong? Or the one way to create good visual/performance VFX via Particle System?
    Thanks!
     
    Last edited: Jul 13, 2021
  2. spryx

    spryx

    Joined:
    Jul 23, 2013
    Posts:
    557
    There are about a million and one shuriken tutorials floating around... It's your only choice for mobile at the time anyway if you want to support non compute devices
     
    Last edited: Jul 11, 2021
    StevenPicard likes this.
  3. BrandyStarbrite

    BrandyStarbrite

    Joined:
    Aug 4, 2013
    Posts:
    2,076
    @kelevrra1
    You might also want to learn about creating animated textures, to create special effects for your game.
     
    Last edited: Jul 20, 2021
    StevenPicard likes this.