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[VFX] 3D Nuclear Explosion

Discussion in 'Made With Unity' started by Cactus_on_Fire, Jul 20, 2019.

  1. Cactus_on_Fire

    Cactus_on_Fire

    Joined:
    Aug 12, 2014
    Posts:
    675
    I made a fully 3d PBR nuke explosion inside Unity. It's meant to be used for realistic scenes for a nuclear mushroom cloud. The smoke rolling animation is completely procedural and scalable with time. The explosion itself is opaque with a blurred multipass shader for smokey edges and a nice transition with its surrondings. Opacity, flames and smoke color are fully customizable. Since it's PBR the cloud casts and recieves shadows from multiple lights as well as skylight and skyboxes. The scene runs in 800FPS without any issues.




     
    bb8_1, NoctisShadowzel and Lex4art like this.
  2. Cactus_on_Fire

    Cactus_on_Fire

    Joined:
    Aug 12, 2014
    Posts:
    675
    Here's what it looks like in motion.

     
    Last edited: Jul 22, 2019
    bb8_1, khos and NoctisShadowzel like this.