Search Unity

Question Very shiny edges of mesh

Discussion in 'General Graphics' started by imiotis, May 7, 2023.

  1. imiotis

    imiotis

    Joined:
    Dec 22, 2018
    Posts:
    35
    These primitive cubes are located exactly side by side on the same line by vertex snapping:
    upload_2023-5-7_19-15-35.png


    These "glowing edges" appear after baking when you look at the cubes from a certain angle:
    upload_2023-5-7_19-10-35.png

    Is there a way to get rid of them?
    I can get rid of them, set Smoothness to 0, but that's not the right solution...
     

    Attached Files:

  2. imiotis

    imiotis

    Joined:
    Dec 22, 2018
    Posts:
    35
    One more thing: when I get close, they disappear. Maybe there are some distance settings?

    Please take a look at the gif, they shine like garlands especially when I move :(
    https://imgur.com/a/kjWcQwD
     
    Last edited: May 7, 2023