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Very large Mac build size

Discussion in 'Editor & General Support' started by StealThePixels, Dec 22, 2015.

  1. StealThePixels

    StealThePixels

    Joined:
    Apr 2, 2015
    Posts:
    68
    When i build for Android or Windows Store/Phone, the build is somewhat compressed due to the app format which uses zlib i think.

    But it looks like for Mac is not the case, my Mac build size is 991MB while for Android and Windows/WP it is 250MB.
    Is there a way to build a compressed Mac app to be either acceptable by the Mac App Store or , if not, can i at least :
    - build the Mac app with unity
    - compress it creating a self-extracting zip archive which works on Mac?

    For example on Windows you can create a self-extracting executable with 7zip and it works on PC, but how can i do the same for Mac (and maybe Linux as well) ?

    P.S. The resulting Mac app is a folder whose name ends with ".app", is it supposed to be uploaded to the Mac App Store as a folder? Looks strange to me, usually the app stores (e.g. google play) accept file uploads, not folders....

    P.P.S. i've no exeperience on the Mac and i still don't even have one :D i'm developing from PC
     
  2. StealThePixels

    StealThePixels

    Joined:
    Apr 2, 2015
    Posts:
    68