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Very large lightmapping after bake

Discussion in 'Global Illumination' started by tushtush91, Dec 2, 2019.

  1. tushtush91

    tushtush91

    Joined:
    Sep 17, 2019
    Posts:
    14
    hi, i have a problem with baking light into my app, i have a scene with terrain and basically a map of a town, when i bake the light, the outcome of the baking is around 2.5GB of lightmap data (I marked trees, terrain, mountains, and buildings as static).
    My lightmapping settings are :
    Direct Samples = 16
    Indirect Samples = 32
    Lightmapping Resolution = 40
    Parameters = Default-Medium

    anyone can point me to something i'm doing wrong?
     
  2. giorgos_unity

    giorgos_unity

    Unity Technologies

    Joined:
    Nov 14, 2019
    Posts:
    15
    Hey,

    Lightmap Resolution set to 40 is very high! You can try something as low as 8, and increase your direct/indirect samples as needed to balance out if there is a drop in quality. Let us know if this works!
     
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