Our team recently discovered that whenever we build our game for android, we get a really high saturation and contrast that looks really really bad. The first time I noticed it I thought it was only something odd in one particular test scene, because our main test device is an iPad and the game looked right whenever we build for ios. We changed to 2019.1 a few weeks ago, but I'm not sure if we had the problem before that or if that's when it started. All android builds worked fine like a month ago at least. When we build the entire game to android, every scene but one had the issue, and that scene did not have any post process in it, so we tried removing the post process on the cameras in all the scenes, but that actually just made the problem appear in all the scenes, including the one that looked fine before.We use the standard post process for unity. We tried comparing our build settings to the LWRP example project and found nothing obvious, and we've tried googling but this does not seem to be a common issue because I found nothing. Any takers on how to solve this?