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Bug Very frequent crashes on Ubuntu 22.04

Discussion in 'Linux' started by tjmaul, Aug 23, 2023.

  1. tjmaul

    tjmaul

    Joined:
    Aug 29, 2018
    Posts:
    464
    Hi there,

    I looked around in the forums and the Editor does seem to run nicely on Ubuntu 22.04, so pretty sure I messed something up with my system. The editor just suddenly closes and the reporter tool opens.

    After every crash, I saved the Editor.log, but the messages vary, so I can't pinpoint what causes the crash.

    Some facts:
    Fully updated Ubuntu 22.04
    Rider 2023.2
    Unity Editor 2023.1.9f (I tried downgrading to an LTS version, but the crashes still happened)

    Crashes mostly occur on when I save code and click the Unity Editor, so compilation and domain reload starts. But it also happens when interacting with fields in the inspector, sometimes on importing models, .. not anything special really.

    I attached the last 100 lines of each Editor.log. I hope that helps.. I'm a bit desperate to post this here, but maybe somebody can point me in the right direction.

    Thanks!

    Code (CSharp):
    1. Maybe interact
    2. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
    3. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
    4. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    5. UnityEngine.Logger:Log (UnityEngine.LogType,object)
    6. UnityEngine.Debug:Log (object)
    7. HandInteractor:MaybeInteract () (at Assets/Scripts/FromParts/Hand/HandInteractor.cs:65)
    8. HandInteractor:Update () (at Assets/Scripts/FromParts/Hand/HandInteractor.cs:60)
    9.  
    10. (Filename: Assets/Scripts/FromParts/Hand/HandInteractor.cs Line: 65)
    11.  
    12. hit something
    13. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
    14. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
    15. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    16. UnityEngine.Logger:Log (UnityEngine.LogType,object)
    17. UnityEngine.Debug:Log (object)
    18. HandInteractor:Raycast () (at Assets/Scripts/FromParts/Hand/HandInteractor.cs:152)
    19. HandInteractor:Update () (at Assets/Scripts/FromParts/Hand/HandInteractor.cs:59)
    20.  
    21. (Filename: Assets/Scripts/FromParts/Hand/HandInteractor.cs Line: 152)
    22.  
    23. Hovering interactable: hebel_03 (FromParts.Hand.Interactables.HandLever)
    24. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
    25. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
    26. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    27. UnityEngine.Logger:Log (UnityEngine.LogType,object)
    28. UnityEngine.Debug:Log (object)
    29. HandInteractor:Raycast () (at Assets/Scripts/FromParts/Hand/HandInteractor.cs:154)
    30. HandInteractor:Update () (at Assets/Scripts/FromParts/Hand/HandInteractor.cs:59)
    31.  
    32. (Filename: Assets/Scripts/FromParts/Hand/HandInteractor.cs Line: 154)
    33.  
    34. Maybe interact
    35. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
    36. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
    37. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    38. UnityEngine.Logger:Log (UnityEngine.LogType,object)
    39. UnityEngine.Debug:Log (object)
    40. HandInteractor:MaybeInteract () (at Assets/Scripts/FromParts/Hand/HandInteractor.cs:65)
    41. HandInteractor:Update () (at Assets/Scripts/FromParts/Hand/HandInteractor.cs:60)
    42.  
    43. (Filename: Assets/Scripts/FromParts/Hand/HandInteractor.cs Line: 65)
    44.  
    45. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
    46. Loaded scene 'Temp/__Backupscenes/0.backup'
    47.     Deserialize:            1,571 ms
    48.     Integration:            106,188 ms
    49.     Integration of assets:  0,001 ms
    50.     Thread Wait Time:       0,002 ms
    51.     Total Operation Time:   107,762 ms
    52. Unloading 4 unused Assets / (154,1 KB). Loaded Objects now: 6748.
    53. Memory consumption went from 314,3 MB to 314,2 MB.
    54. Total: 11,704623 ms (FindLiveObjects: 0,425930 ms CreateObjectMapping: 0,098150 ms MarkObjects: 11,132953 ms  DeleteObjects: 0,047260 ms)
    55.  
    56. [Licensing::Client] Successfully resolved entitlements
    57. [ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files
    58. AssetDatabase: script compilation time: 0,000786s
    59. Start importing Assets/Scripts/FromParts/Hand/HandInteractor.cs using Guid(8fa60a0eb6fd2d927855b111bb7a8094)  -> (artifact id: '610cb2fc03cef0b9d2a98dd433aacba1') in 0,001030 seconds
    60. Refreshing native plugins compatible for Editor in 0,38 ms, found 1 plugins.
    61. Preloading 0 native plugins for Editor in 0,00 ms.
    62. Asset Pipeline Refresh (id=7f2eb6e413a328681b21b34137fa494d): Total: 0.080 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
    63. * Assertion at mini.c:2259, condition `code' not met
    64.  
    65. Caught fatal signal - signo:6 code:-6 errno:0 addr:0x3e8000022a1
    66. Obtained 33 stack frames.
    67. #0  0x007fe9c7642520 in __sigaction
    68. #1  0x007fe9c7696a7c in pthread_kill
    69. #2  0x007fe9c7642476 in raise
    70. #3  0x007fe9c76287f3 in abort
    71. #4  0x007fe83ea5e76d in monoeg_assert_abort
    72. #5  0x007fe83ea47eaa in mono_dl_fallback_unregister
    73. #6  0x007fe83ea5ea85 in monoeg_g_logv
    74. #7  0x007fe83ea5ebbe in monoeg_assertion_message
    75. #8  0x007fe83ea5ebf0 in mono_assertion_message
    76. #9  0x007fe83e83ba5c in _init
    77. #10 0x007fe83e83d811 in _init
    78. #11 0x007fe83e83e9f6 in _init
    79. #12 0x007fe83e8426a0 in mono_jit_set_domain
    80. #13 0x007fe83e8c0477 in mono_install_ftnptr_eh_callback
    81. #14 0x007fe83e8bfef5 in mono_install_ftnptr_eh_callback
    82. #15 0x00000041a2f396 in (Unknown)
    83. #16 0x00000042875aa7 in System.Collections.Generic.Dictionary`2<string, UnityEditor.Scripting.ScriptCompilation.CachedVersionRangesFactory`1/CacheEntry<UnityEditor.Scripting.ScriptCompilation.UnityVersion>>:set_Item (string,UnityEditor.Scripting.ScriptCompilation.CachedVersionRangesFactory`1/CacheEntry<UnityEditor.Scripting.ScriptCompilation.UnityVersion>)
    84. #17 0x0000004287de23 in UnityEditor.Scripting.ScriptCompilation.CachedVersionRangesFactory`1<UnityEditor.Scripting.ScriptCompilation.UnityVersion>:GetExpression (string)
    85. #18 0x00000042872793 in UnityEditor.Scripting.ScriptCompilation.EditorCompilation:GetTargetAssemblyDefines (UnityEditor.Scripting.ScriptCompilation.TargetAssembly,System.Collections.Generic.Dictionary`2<string, UnityEditor.Scripting.ScriptCompilation.VersionMetaData>,string[],string[],UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings)
    86. #19 0x00000042871ca7 in UnityEditor.Scripting.ScriptCompilation.EditorCompilation:SetTargetAssemblyDefines (UnityEditor.Scripting.ScriptCompilation.TargetAssembly,System.Collections.Generic.Dictionary`2<string, UnityEditor.Scripting.ScriptCompilation.VersionMetaData>,string[],string[],UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings)
    87. #20 0x00000042870c0f in UnityEditor.Scripting.ScriptCompilation.EditorCompilation:UpdateAllTargetAssemblyDefines (System.Collections.Generic.IDictionary`2<string, UnityEditor.Scripting.ScriptCompilation.TargetAssembly>,UnityEditor.Scripting.ScriptCompilation.TargetAssembly[],System.Collections.Generic.Dictionary`2<string, UnityEditor.Scripting.ScriptCompilation.VersionMetaData>,UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings)
    88. #21 0x000000428700cf in UnityEditor.Scripting.ScriptCompilation.EditorCompilation:GetTargetAssembliesWithScripts (UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings)
    89. #22 0x0000004286ee13 in UnityEditor.Scripting.ScriptCompilation.EditorCompilation:DeleteUnusedAssemblies (UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings)
    90. #23 0x0000004286d19f in UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScriptsWithSettings (UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings)
    91. #24 0x0000004286985f in UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string[])
    92. #25 0x000000424d433f in UnityEditor.Scripting.ScriptCompilation.EditorCompilation:TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string[],bool)
    93. #26 0x000000424d3b63 in UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string[],bool)
    94. #27 0x000000424d3dc1 in (wrapper runtime-invoke) <Module>:runtime_invoke_EditorCompilation/CompileStatus_int_int_int_int_object_byte (object,intptr,intptr,intptr)
    95. Launching bug reporter
    96. Attribute Qt::AA_EnableHighDpiScaling must be set before QCoreApplication is created.
    97. [40m[32minfo[39m[22m[49m: Microsoft.Hosting.Lifetime[0]
    98.      Application is shutting down...
    99. [40m[32minfo[39m[22m[49m: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
    100.      ALC ILPP context 1 is unloading
    101.  

    Code (CSharp):
    1. #46 0x0000004117f130 in System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
    2. #47 0x00000040e33053 in System.Threading.Tasks.Task:FinishContinuations ()
    3. #48 0x00000040e32be3 in System.Threading.Tasks.Task:FinishStageThree ()
    4. #49 0x000000411834e3 in System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
    5. #50 0x00000041183153 in System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
    6. #51 0x00000041182947 in System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
    7. #52 0x000000411827c7 in System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
    8. #53 0x00000041184f4b in Bee.BinLog.BinLogReader/<ReadStreamUntilEndAsync>d__36:MoveNext ()
    9. #54 0x0000004117f996 in System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
    10. #55 0x00000040e1338e in System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
    11. #56 0x00000040e12083 in System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
    12. #57 0x0000004117f767 in System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
    13. #58 0x0000004117f130 in System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
    14. #59 0x00000040e33053 in System.Threading.Tasks.Task:FinishContinuations ()
    15. #60 0x00000040e32be3 in System.Threading.Tasks.Task:FinishStageThree ()
    16. #61 0x00000041192593 in System.Threading.Tasks.Task`1<int>:TrySetResult (int)
    17. #62 0x00000041192aeb in System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<int>:SetResult (int)
    18. #63 0x0000004118879b in System.IO.Pipes.PipeStream/<ReadAsyncCore>d__10:MoveNext ()
    19. #64 0x0000004117f996 in System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
    20. #65 0x00000040e1338e in System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
    21. #66 0x00000040e12083 in System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
    22. #67 0x0000004117f767 in System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
    23. #68 0x0000004117f130 in System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
    24. #69 0x00000040e33053 in System.Threading.Tasks.Task:FinishContinuations ()
    25. #70 0x00000040e32be3 in System.Threading.Tasks.Task:FinishStageThree ()
    26. #71 0x00000041192593 in System.Threading.Tasks.Task`1<int>:TrySetResult (int)
    27. #72 0x000000411919ef in System.Threading.Tasks.TaskFactory`1<int>:FromAsyncCoreLogic (System.IAsyncResult,System.Func`2<System.IAsyncResult, int>,System.Action`1<System.IAsyncResult>,System.Threading.Tasks.Task`1<int>,bool)
    28. #73 0x000000411913db in System.Threading.Tasks.TaskFactory`1/<>c__DisplayClass41_0`2<int, System.ArraySegment`1<byte>, System.Net.Sockets.SocketFlags>:<FromAsyncImpl>b__0 (System.IAsyncResult)
    29. #74 0x0000004117cbf6 in System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
    30. #75 0x00000041148b46 in System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
    31. #76 0x00000040e09df1 in System.Threading.ThreadPoolWorkQueue:Dispatch ()
    32. #77 0x00000040e0871f in System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
    33. #78 0x00000040e08b9d in (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
    34. #79 0x007f5cf48462f6 in mono_get_runtime_build_info
    35. #80 0x007f5cf49e3260 in mono_runtime_invoke
    36. #81 0x007f5cf4a04743 in mono_thread_has_sufficient_execution_stack
    37. #82 0x007f5cf4964aae in burst_mono_simulate_burst_debug_domain_reload
    38. #83 0x007f5cf4a022cf in mono_thread_has_sufficient_execution_stack
    39. #84 0x007f5cf4a02191 in mono_thread_has_sufficient_execution_stack
    40. #85 0x007f5cf4a7b3f8 in GC_inner_start_routine
    41. #86 0x007f5cf4a7b08b in GC_start_routine
    42. #87 0x007f5e89a94b43 in pthread_condattr_setpshared
    43. #88 0x007f5e89b26a00 in __xmknodat
    44. Launching bug reporter
    45. * Assertion at mini.c:2259, condition `code' not met
    46.  
    47. Caught fatal signal - signo:6 code:-6 errno:0 addr:0x3e80000b7b2
    48. Obtained 35 stack frames.
    49. #0  0x007f5e89a42520 in __sigaction
    50. #1  0x007f5e89a96a7c in pthread_kill
    51. #2  0x007f5e89a42476 in raise
    52. #3  0x007f5e89a287f3 in abort
    53. #4  0x007f5cf4a5e76d in monoeg_assert_abort
    54. #5  0x007f5cf4a47eaa in mono_dl_fallback_unregister
    55. #6  0x007f5cf4a5ea85 in monoeg_g_logv
    56. #7  0x007f5cf4a5ebbe in monoeg_assertion_message
    57. #8  0x007f5cf4a5ebf0 in mono_assertion_message
    58. #9  0x007f5cf483ba5c in _init
    59. #10 0x007f5cf483d811 in _init
    60. #11 0x007f5cf483e9f6 in _init
    61. #12 0x007f5cf48426a0 in mono_jit_set_domain
    62. #13 0x007f5cf48c0f64 in mono_install_ftnptr_eh_callback
    63. #14 0x00000041b1b016 in (Unknown)
    64. #15 0x00000041148d91 in System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
    65. #16 0x00000040e1338e in System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
    66. #17 0x00000040e12083 in System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
    67. #18 0x00000041148baf in System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
    68. #19 0x00000040e09df1 in System.Threading.ThreadPoolWorkQueue:Dispatch ()
    69. #20 0x00000040e0871f in System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
    70. #21 0x00000040e08b9d in (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
    71. #22 0x007f5cf48462f6 in mono_get_runtime_build_info
    72. #23 0x007f5cf49e3260 in mono_runtime_invoke
    73. #24 0x007f5cf4a04743 in mono_thread_has_sufficient_execution_stack
    74. #25 0x007f5cf4964aae in burst_mono_simulate_burst_debug_domain_reload
    75. #26 0x007f5cf4a022cf in mono_thread_has_sufficient_execution_stack
    76. #27 0x007f5cf4a02191 in mono_thread_has_sufficient_execution_stack
    77. #28 0x007f5cf4a7b3f8 in GC_inner_start_routine
    78. #29 0x007f5cf4a7b08b in GC_start_routine
    79. #30 0x007f5e89a94b43 in pthread_condattr_setpshared
    80. #31 0x007f5e89b26a00 in __xmknodat
    81. Launching bug reporter
    82. cp: cannot create regular file '/tmp/status_47026': Permission denied
    83.  
    84. (Unity:47026): GLib-GObject-WARNING **: 13:37:32.234: invalid cast from 'GtkBox' to 'GtkLabel'
    85.  
    86. (Unity:47026): Gtk-CRITICAL **: 13:37:32.234: gtk_label_set_text: assertion 'GTK_IS_LABEL (label)' failed
    87. cp: cannot create regular file '/tmp/status_47026': Permission denied
    88. cp: cannot create regular file '/tmp/maps_47026': Permission denied
    89.  
    90. (Unity:47026): GLib-GObject-WARNING **: 13:37:32.338: invalid cast from 'GtkBox' to 'GtkLabel'
    91.  
    92. (Unity:47026): Gtk-CRITICAL **: 13:37:32.338: gtk_label_set_text: assertion 'GTK_IS_LABEL (label)' failed
    93. cp: cannot create regular file '/tmp/maps_47026': Permission denied
    94. cp: cannot create regular file '/tmp/smaps_47026': Permission denied
    95. cp: cannot create regular file '/tmp/smaps_47026': Permission denied
    96. Attribute Qt::AA_EnableHighDpiScaling must be set before QCoreApplication is created.
    97. [40m[32minfo[39m[22m[49m: Microsoft.Hosting.Lifetime[0]
    98.      Application is shutting down...
    99. [40m[32minfo[39m[22m[49m: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
    100.      ALC ILPP context 1 is unloading
    101.  

    Code (CSharp):
    1. [40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
    2.       Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
    3. [40m[32minfo[39m[22m[49m: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
    4.       Current configuration matches the requested one, skipping
    5. [40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
    6.       Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
    7. [40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Hosting.Diagnostics[2]
    8.       Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 0.1956ms
    9.  
    10. (Unity:6335): GLib-GObject-WARNING **: 09:05:28.410: invalid cast from 'GtkBox' to 'GtkLabel'
    11.  
    12. (Unity:6335): Gtk-CRITICAL **: 09:05:28.410: gtk_label_set_text: assertion 'GTK_IS_LABEL (label)' failed
    13. [40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Hosting.Diagnostics[1]
    14.       Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
    15. [40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
    16.       Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
    17. [40m[32minfo[39m[22m[49m: Unity.ILPP.Runner.PostProcessingPipeline[0]
    18.       Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp.dll, with 118 defines and 248 references
    19. [40m[32minfo[39m[22m[49m: Unity.ILPP.Runner.PostProcessingPipeline[0]
    20.       processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
    21. [40m[32minfo[39m[22m[49m: Unity.ILPP.Runner.PostProcessingPipeline[0]
    22.       running zzzUnity.Burst.CodeGen.BurstILPostProcessor
    23. [40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
    24.       Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
    25. [40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Hosting.Diagnostics[2]
    26.       Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 11.1711ms
    27.  
    28. (Unity:6335): GLib-GObject-WARNING **: 09:05:28.513: invalid cast from 'GtkBox' to 'GtkLabel'
    29.  
    30. (Unity:6335): Gtk-CRITICAL **: 09:05:28.513: gtk_label_set_text: assertion 'GTK_IS_LABEL (label)' failed
    31. [40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Hosting.Diagnostics[1]
    32.       Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
    33. [40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
    34.       Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
    35. [40m[32minfo[39m[22m[49m: Unity.ILPP.Runner.PostProcessingPipeline[0]
    36.       Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 116 defines and 257 references
    37. [40m[32minfo[39m[22m[49m: Unity.ILPP.Runner.PostProcessingPipeline[0]
    38.       processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
    39. [40m[32minfo[39m[22m[49m: Unity.ILPP.Runner.PostProcessingPipeline[0]
    40.       running zzzUnity.Burst.CodeGen.BurstILPostProcessor
    41. [40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
    42.       Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
    43. [40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Hosting.Diagnostics[2]
    44.       Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.3019ms
    45. * Assertion at mini.c:2259, condition `code' not met
    46.  
    47. Caught fatal signal - signo:6 code:-6 errno:0 addr:0x3e8000018bf
    48. Obtained 48 stack frames.
    49. #0  0x007fca7c642520 in __sigaction
    50. #1  0x007fca7c696a7c in pthread_kill
    51. #2  0x007fca7c642476 in raise
    52. #3  0x007fca7c6287f3 in abort
    53. #4  0x007fc8e325e76d in monoeg_assert_abort
    54. #5  0x007fc8e3247eaa in mono_dl_fallback_unregister
    55. #6  0x007fc8e325ea85 in monoeg_g_logv
    56. #7  0x007fc8e325ebbe in monoeg_assertion_message
    57. #8  0x007fc8e325ebf0 in mono_assertion_message
    58. #9  0x007fc8e303ba5c in _init
    59. #10 0x007fc8e303d811 in _init
    60. #11 0x007fc8e303e9f6 in _init
    61. #12 0x007fc8e30426a0 in mono_jit_set_domain
    62. #13 0x007fc8e30c0477 in mono_install_ftnptr_eh_callback
    63. #14 0x007fc8e30c1277 in mono_install_ftnptr_eh_callback
    64. #15 0x00000041af7516 in (Unknown)
    65. #16 0x000000416a8ac1 in System.Diagnostics.AsyncStreamReader:Close ()
    66. #17 0x000000402419c6 in System.Diagnostics.Process:Close ()
    67. #18 0x000000416a7f43 in (wrapper remoting-invoke-with-check) System.Diagnostics.Process:Close ()
    68. #19 0x000000416a25d3 in Bee.BeeDriver.SystemProcessRunnableProgram/SystemProcessRunningProgram:CloseProcessAndSetResult (System.Diagnostics.Process)
    69. #20 0x000000416a2023 in Bee.BeeDriver.SystemProcessRunnableProgram/SystemProcessRunningProgram/<>c__DisplayClass6_1:<.ctor>b__0 (object,System.EventArgs)
    70. #21 0x000000416a1e28 in System.Diagnostics.Process:OnExited ()
    71. #22 0x000000416a1a53 in System.Diagnostics.Process:RaiseOnExited ()
    72. #23 0x0000004169fe73 in System.Diagnostics.Process:CompletionCallback (object,bool)
    73. #24 0x0000004169fa24 in System.Threading.RegisteredWaitHandle:DoCallBack (object)
    74. #25 0x00000040249e01 in System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
    75. #26 0x00000040c9cd1e in System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
    76. #27 0x00000040c9c153 in System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
    77. #28 0x00000040249aaf in System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
    78. #29 0x00000040c93971 in System.Threading.ThreadPoolWorkQueue:Dispatch ()
    79. #30 0x00000040c9234f in System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
    80. #31 0x00000040c927cd in (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
    81. #32 0x007fc8e30462f6 in mono_get_runtime_build_info
    82. #33 0x007fc8e31e3260 in mono_runtime_invoke
    83. #34 0x007fc8e3204743 in mono_thread_has_sufficient_execution_stack
    84. #35 0x007fc8e3164aae in burst_mono_simulate_burst_debug_domain_reload
    85. #36 0x007fc8e32022cf in mono_thread_has_sufficient_execution_stack
    86. #37 0x007fc8e3202191 in mono_thread_has_sufficient_execution_stack
    87. #38 0x007fc8e327b3f8 in GC_inner_start_routine
    88. #39 0x007fc8e327b08b in GC_start_routine
    89. #40 0x007fca7c694b43 in pthread_condattr_setpshared
    90. #41 0x007fca7c726a00 in __xmknodat
    91. Launching bug reporter
    92. Total cache size 268423340
    93. Total cache size after purge 268423340
    94. Assets/Scripts/FromParts/FirstPersonController.cs(400,9): warning CS0162: Unreachable code detected
    95. Assets/Scripts/FromParts/ConnectDiskGun/InclinationHandle.cs(7,10): warning CS0414: The field 'InclinationHandle.dragging' is assigned but its value is never used
    96. Attribute Qt::AA_EnableHighDpiScaling must be set before QCoreApplication is created.
    97. [40m[32minfo[39m[22m[49m: Microsoft.Hosting.Lifetime[0]
    98.      Application is shutting down...
    99. [40m[32minfo[39m[22m[49m: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
    100.      ALC ILPP context 1 is unloading
    101.  

    Code (CSharp):
    1.  
    2.     at com.intellij.openapi.extensions.ExtensionPointNameKt.createOrError(ExtensionPointName.kt:290)
    3.     at com.intellij.ide.startup.impl.StartupManagerImpl.runPostStartupActivities(StartupManagerImpl.kt:589)
    4.     at com.intellij.ide.startup.impl.StartupManagerImpl.access$runPostStartupActivities(StartupManagerImpl.kt:72)
    5.     at com.intellij.ide.startup.impl.StartupManagerImpl$runPostStartupActivities$2.invokeSuspend(StartupManagerImpl.kt:181)
    6.     at kotlin.coroutines.jvm.internal.BaseContinuationImpl.resumeWith(ContinuationImpl.kt:33)
    7.     at kotlinx.coroutines.DispatchedTask.run(DispatchedTask.kt:106)
    8.     at kotlinx.coroutines.scheduling.CoroutineScheduler.runSafely(CoroutineScheduler.kt:584)
    9.     at kotlinx.coroutines.scheduling.CoroutineScheduler$Worker.executeTask(CoroutineScheduler.kt:793)
    10.     at kotlinx.coroutines.scheduling.CoroutineScheduler$Worker.runWorker(CoroutineScheduler.kt:697)
    11.     at kotlinx.coroutines.scheduling.CoroutineScheduler$Worker.run(CoroutineScheduler.kt:684)
    12. TrimDiskCacheJob: Current cache size 0mb
    13. 2023-08-22 14:12:26,559 [  26955]   WARN - #c.i.o.a.i.ActionToolbarImpl - 'SWEAToolbar' toolbar by default uses any focused component to update its actions. Toolbar actions that need local UI context would be incorrectly disabled. Please call toolbar.setTargetComponent() explicitly.
    14. ' not met
    15.  
    16. Caught fatal signal - signo:6 code:-6 errno:0 addr:0x3e80000fa5d
    17. Obtained 29 stack frames.
    18. #0  0x007f17a4c42520 in __sigaction
    19. #1  0x007f17a4c96a7c in pthread_kill
    20. #2  0x007f17a4c42476 in raise
    21. #3  0x007f17a4c287f3 in abort
    22. #4  0x007f160d85e76d in monoeg_assert_abort
    23. #5  0x007f160d847eaa in mono_dl_fallback_unregister
    24. #6  0x007f160d85ea85 in monoeg_g_logv
    25. #7  0x007f160d85ebbe in monoeg_assertion_message
    26. #8  0x007f160d85ebf0 in mono_assertion_message
    27. #9  0x007f160d63ba5c in _init
    28. #10 0x007f160d63d811 in _init
    29. #11 0x007f160d63e9f6 in _init
    30. #12 0x007f160d6426a0 in mono_jit_set_domain
    31. #13 0x007f160d6c0f64 in mono_install_ftnptr_eh_callback
    32. #14 0x00000040960016 in (Unknown)
    33. #15 0x00000041f86e90 in UnityEngine.UIElements.EventCallbackRegistry/DynamicCallbackList:Invoke (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement)
    34. #16 0x00000041f86a07 in UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacksAtTarget (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement)
    35. #17 0x00000041efaa8b in UnityEngine.UIElements.EventDispatchUtilities:HandleEventAtTargetAndDefaultPhase (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement)
    36. #18 0x00000041042433 in UnityEngine.UIElements.UIRLayoutUpdater:DispatchChangeEvents (System.Collections.Generic.List`1<System.ValueTuple`3<UnityEngine.Rect, UnityEngine.Rect, UnityEngine.UIElements.VisualElement>>,int)
    37. #19 0x00000040fe78cf in UnityEngine.UIElements.UIRLayoutUpdater:Update ()
    38. #20 0x00000041c4535f in UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
    39. #21 0x000000408a052b in UnityEngine.UIElements.Panel:UpdateWithoutRepaint ()
    40. #22 0x0000004086c87f in UnityEditor.EditorElementUpdater:CreateInspectorElementsForViewport (UnityEngine.UIElements.ScrollView,UnityEngine.UIElements.VisualElement)
    41. #23 0x00000041469c87 in UnityEditor.PropertyEditor:RebuildContentsContainers ()
    42. #24 0x00000041e4f2ab in UnityEditor.InspectorWindow:RedrawFromNative ()
    43. #25 0x00000041a2bddd in (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr)
    44. Launching bug reporter
    45. Attribute Qt::AA_EnableHighDpiScaling must be set before QCoreApplication is created.
    46. [40m[32minfo[39m[22m[49m: Microsoft.Hosting.Lifetime[0]
    47.      Application is shutting down...
    48. [40m[32minfo[39m[22m[49m: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
    49.      ALC ILPP context 1 is unloading
    50.  

    Code (CSharp):
    1.             EditorAssembliesLoaded (0ms)
    2.         ExecutionOrderSort2 (0ms)
    3.         AwakeInstancesAfterBackupRestoration (679ms)
    4.  
    5. (Unity:65977): GLib-GObject-WARNING **: 14:29:12.942: invalid cast from 'GtkBox' to 'GtkLabel'
    6.  
    7. (Unity:65977): Gtk-CRITICAL **: 14:29:12.942: gtk_label_set_text: assertion 'GTK_IS_LABEL (label)' failed
    8. Asset Pipeline Refresh (id=7444c0c9e021de8f4b758646cfea69a9): Total: 2.326 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
    9.     Summary:
    10.         Imports: total=0 (actual=0, local cache=0, cache server=0)
    11.         Asset DB Process Time: managed=0 ms, native=103 ms
    12.         Asset DB Callback time: managed=15 ms, native=0 ms
    13.         Scripting: domain reloads=1, domain reload time=2206 ms, compile time=0 ms, other=0 ms
    14.         Project Asset Count: scripts=4760, non-scripts=2082
    15.         Asset File Changes: new=0, changed=0, moved=0, deleted=0
    16.         Scan Filter Count: 0
    17.     InvokeCustomDependenciesCallbacks: 0,000ms
    18.     InvokePackagesCallback: 0,217ms
    19.     ApplyChangesToAssetFolders: 0,196ms
    20.     Scan: 0,001ms
    21.     OnSourceAssetsModified: 0,002ms
    22.     GetAllGuidsForCategorization: 0,636ms
    23.     CategorizeAssets: 31,372ms
    24.     ImportOutOfDateAssets: 1731,997ms (1728,976ms without children)
    25.         CompileScripts: 0,007ms
    26.         CollectScriptTypesHashes: 0,017ms
    27.         ReloadNativeAssets: 0,272ms
    28.         UnloadImportedAssets: 0,366ms
    29.         EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0,948ms
    30.         InitializingProgressBar: 0,000ms
    31.         PostProcessAllAssetNotificationsAddChangedAssets: 0,000ms
    32.         OnDemandSchedulerStart: 1,410ms
    33.     PostProcessAllAssets: 15,966ms
    34.     GatherAllCurrentPrimaryArtifactRevisions: 0,236ms
    35.     UnloadStreamsBegin: 0,002ms
    36.     PersistCurrentRevisions: 0,140ms
    37.     UnloadStreamsEnd: 0,001ms
    38.     GenerateScriptTypeHashes: 1,208ms
    39.     Untracked: 545,048ms
    40. * Assertion at mini.c:2259, condition `code' not met
    41.  
    42. Caught fatal signal - signo:6 code:-6 errno:0 addr:0x3e8000101b9
    43. Obtained 71 stack frames.
    44. #0  0x007f8bd2642520 in __sigaction
    45. #1  0x007f8bd2696a7c in pthread_kill
    46. #2  0x007f8bd2642476 in raise
    47. #3  0x007f8bd26287f3 in abort
    48. #4  0x007f8a45a5e76d in monoeg_assert_abort
    49. #5  0x007f8a45a47eaa in mono_dl_fallback_unregister
    50. #6  0x007f8a45a5ea85 in monoeg_g_logv
    51. #7  0x007f8a45a5ebbe in monoeg_assertion_message
    52. #8  0x007f8a45a5ebf0 in mono_assertion_message
    53. #9  0x007f8a4583ba5c in _init
    54. #10 0x007f8a4583d811 in _init
    55. #11 0x007f8a4583e9f6 in _init
    56. #12 0x007f8a458426a0 in mono_jit_set_domain
    57. #13 0x007f8a45842187 in mono_jit_set_domain
    58. #14 0x007f8a458c0477 in mono_install_ftnptr_eh_callback
    59. #15 0x007f8a458bfef5 in mono_install_ftnptr_eh_callback
    60. #16 0x0000004000f396 in (Unknown)
    61. #17 0x0000004096fe0b in UnityEngine.Graphics:Internal_DrawMeshNow2 (UnityEngine.Mesh,int,UnityEngine.Matrix4x4)
    62. #18 0x0000004096fce7 in UnityEngine.Graphics:DrawMeshNow (UnityEngine.Mesh,UnityEngine.Matrix4x4,int)
    63. #19 0x0000004096faab in UnityEngine.Graphics:DrawMeshNow (UnityEngine.Mesh,UnityEngine.Matrix4x4)
    64. #20 0x0000004096defb in UnityEditor.Handles:ConeHandleCap (int,UnityEngine.Vector3,UnityEngine.Quaternion,single,UnityEngine.EventType)
    65. #21 0x00000042daa5ef in UnityEditor.Handles:ArrowHandleCap (int,UnityEngine.Vector3,UnityEngine.Quaternion,single,UnityEngine.EventType,UnityEngine.Vector3)
    66. #22 0x00000042da9183 in UnityEditor.Handles:DoPositionHandle_ArrowCap (int,UnityEngine.Vector3,UnityEngine.Quaternion,single,UnityEngine.EventType)
    67. #23 0x000000426368a5 in (wrapper delegate-invoke) <Module>:invoke_void_int_Vector3_Quaternion_single_EventType (int,UnityEngine.Vector3,UnityEngine.Quaternion,single,UnityEngine.EventType)
    68. #24 0x00000042da89ab in UnityEditorInternal.Slider1D:Do (int,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,single,UnityEditor.Handles/CapFunction,single)
    69. #25 0x00000042da5f0f in UnityEditor.Handles:Slider (int,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,single,UnityEditor.Handles/CapFunction,single)
    70. #26 0x00000042d952db in UnityEditor.Handles:DoPositionHandle_Internal (UnityEditor.Handles/PositionHandleIds,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEditor.Handles/PositionHandleParam)
    71. #27 0x00000042d916cb in UnityEditor.Handles:DoPositionHandle (UnityEditor.Handles/PositionHandleIds,UnityEngine.Vector3,UnityEngine.Quaternion)
    72. #28 0x00000042d8f98b in UnityEditor.Handles:DoPositionHandle (UnityEngine.Vector3,UnityEngine.Quaternion)
    73. #29 0x00000042d8f6f7 in UnityEditor.Handles:PositionHandle (UnityEngine.Vector3,UnityEngine.Quaternion)
    74. #30 0x00000042d7e8db in UnityEditor.MoveTool:ToolGUI (UnityEditor.SceneView,UnityEngine.Vector3,bool)
    75. #31 0x00000042d7a2f7 in UnityEditor.EditorTools.EditorToolManager:OnToolGUI (UnityEditor.EditorWindow)
    76. #32 0x00000042d79c5f in UnityEditor.SceneView:DefaultHandles ()
    77. #33 0x00000042d51e87 in UnityEditor.SceneView:DoOnGUI ()
    78. #34 0x00000042656e03 in UnityEditor.SceneView:OnSceneGUI ()
    79. #35 0x000000425cbfaf in UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    80. #36 0x00000040d4db1b in UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    81. #37 0x000000406b840f in UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint ()
    82. #38 0x000000406b589f in UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&)
    83. #39 0x000000406b329b in UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,single,UnityEngine.MaterialPropertyBlock,bool,System.Exception&)
    84. #40 0x000000406acb6f in UnityEngine.UIElements.UIR.RenderChain:Render ()
    85. #41 0x000000416b29e7 in UnityEngine.UIElements.UIRRepaintUpdater:Update ()
    86. #42 0x00000040d07ceb in UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
    87. #43 0x00000040ea090f in UnityEngine.UIElements.Panel:UpdateForRepaint ()
    88. #44 0x00000040e9d2ab in UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
    89. #45 0x00000040d06c75 in UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    90. #46 0x00000040d06533 in UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    91. #47 0x00000040d0604c in UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
    92. #48 0x00000040d05d7f in UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    93. #49 0x00000040d05941 in UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
    94. #50 0x00000040d05b8f in (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
    95. Launching bug reporter
    96. Attribute Qt::AA_EnableHighDpiScaling must be set before QCoreApplication is created.
    97. [40m[32minfo[39m[22m[49m: Microsoft.Hosting.Lifetime[0]
    98.      Application is shutting down...
    99. [40m[32minfo[39m[22m[49m: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
    100.      ALC ILPP context 1 is unloading
    101.  

    Code (CSharp):
    1. (Filename: Assets/Scripts/FromParts/Persistence/PersistenceSystem.cs Line: 108)
    2.  
    3. Write 4968 bytes
    4. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
    5. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
    6. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    7. UnityEngine.Logger:Log (UnityEngine.LogType,object)
    8. UnityEngine.Debug:Log (object)
    9. FromParts.Persistence.PersistenceSystem:Save () (at Assets/Scripts/FromParts/Persistence/PersistenceSystem.cs:113)
    10. FromParts.Persistence.PersistenceSystem:OnSave (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Scripts/FromParts/Persistence/PersistenceSystem.cs:51)
    11. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.6.3/InputSystem/Utilities/DelegateHelpers.cs:46)
    12. UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.6.3/InputSystem/Actions/InputActionState.cs:2500)
    13. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&) (at ./Library/PackageCache/com.unity.inputsystem@1.6.3/InputSystem/Actions/InputActionState.cs:2440)
    14. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.6.3/InputSystem/Actions/InputActionState.cs:2357)
    15. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.6.3/InputSystem/Actions/InputActionState.cs:1913)
    16. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.6.3/InputSystem/Actions/InputActionState.cs:1517)
    17. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.6.3/InputSystem/Actions/InputActionState.cs:1326)
    18. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.6.3/InputSystem/InputManagerStateMonitors.cs:380)
    19. UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.6.3/InputSystem/InputManager.cs:3558)
    20. UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.6.3/InputSystem/InputManager.cs:3475)
    21. UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.6.3/InputSystem/InputManager.cs:3290)
    22. UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.6.3/InputSystem/NativeInputRuntime.cs:65)
    23. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:120)
    24.  
    25. (Filename: Assets/Scripts/FromParts/Persistence/PersistenceSystem.cs Line: 113)
    26.  
    27. Loading
    28. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
    29. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
    30. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    31. UnityEngine.Logger:Log (UnityEngine.LogType,object)
    32. UnityEngine.Debug:Log (object)
    33. FromParts.Persistence.PersistenceSystem:Load () (at Assets/Scripts/FromParts/Persistence/PersistenceSystem.cs:123)
    34. FromParts.Persistence.PersistenceSystem:OnLoad (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Scripts/FromParts/Persistence/PersistenceSystem.cs:55)
    35. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.6.3/InputSystem/Utilities/DelegateHelpers.cs:46)
    36. UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.6.3/InputSystem/Actions/InputActionState.cs:2500)
    37. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&) (at ./Library/PackageCache/com.unity.inputsystem@1.6.3/InputSystem/Actions/InputActionState.cs:2440)
    38. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.6.3/InputSystem/Actions/InputActionState.cs:2357)
    39. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.6.3/InputSystem/Actions/InputActionState.cs:1913)
    40. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.6.3/InputSystem/Actions/InputActionState.cs:1517)
    41. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.6.3/InputSystem/Actions/InputActionState.cs:1326)
    42. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.6.3/InputSystem/InputManagerStateMonitors.cs:380)
    43. UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.6.3/InputSystem/InputManager.cs:3558)
    44. UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.6.3/InputSystem/InputManager.cs:3475)
    45. UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.6.3/InputSystem/InputManager.cs:3290)
    46. UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.6.3/InputSystem/NativeInputRuntime.cs:65)
    47. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:120)
    48.  
    49. (Filename: Assets/Scripts/FromParts/Persistence/PersistenceSystem.cs Line: 123)
    50.  
    51. Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
    52. Loaded scene 'Temp/__Backupscenes/0.backup'
    53.     Deserialize:            3,254 ms
    54.     Integration:            104,857 ms
    55.     Integration of assets:  0,002 ms
    56.     Thread Wait Time:       0,003 ms
    57.     Total Operation Time:   108,115 ms
    58. Unloading 87 unused Assets / (177,1 KB). Loaded Objects now: 6317.
    59. Memory consumption went from 289,4 MB to 289,3 MB.
    60. Total: 8,971846 ms (FindLiveObjects: 0,397010 ms CreateObjectMapping: 0,099210 ms MarkObjects: 8,261916 ms  DeleteObjects: 0,212930 ms)
    61.  
    62. [Licensing::Client] Successfully resolved entitlements
    63. [ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files
    64. AssetDatabase: script compilation time: 0,000302s
    65. * Assertion at mini.c:2259, condition `code' not met
    66.  
    67. Caught fatal signal - signo:6 code:-6 errno:0 addr:0x3e800001968
    68. Obtained 27 stack frames.
    69. #0  0x007f6e41842520 in __sigaction
    70. #1  0x007f6e41896a7c in pthread_kill
    71. #2  0x007f6e41842476 in raise
    72. #3  0x007f6e418287f3 in abort
    73. #4  0x007f6ca925e76d in monoeg_assert_abort
    74. #5  0x007f6ca9247eaa in mono_dl_fallback_unregister
    75. #6  0x007f6ca925ea85 in monoeg_g_logv
    76. #7  0x007f6ca925ebbe in monoeg_assertion_message
    77. #8  0x007f6ca925ebf0 in mono_assertion_message
    78. #9  0x007f6ca903ba5c in _init
    79. #10 0x007f6ca903d811 in _init
    80. #11 0x007f6ca903e9f6 in _init
    81. #12 0x007f6ca90426a0 in mono_jit_set_domain
    82. #13 0x007f6ca9045f2b in mono_get_runtime_build_info
    83. #14 0x007f6ca91e3260 in mono_runtime_invoke
    84. #15 0x007f6ca91df7db in mono_runtime_class_init
    85. #16 0x007f6ca903eddf in _init
    86. #17 0x007f6ca90426a0 in mono_jit_set_domain
    87. #18 0x007f6ca90c0477 in mono_install_ftnptr_eh_callback
    88. #19 0x007f6ca90bfef5 in mono_install_ftnptr_eh_callback
    89. #20 0x00000040ab0396 in (Unknown)
    90. #21 0x0000004018560b in UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScriptsWithSettings (UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings)
    91. #22 0x00000040180ecf in UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string[])
    92. #23 0x0000004051bc3f in UnityEditor.Scripting.ScriptCompilation.EditorCompilation:TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string[],bool)
    93. #24 0x0000004051b463 in UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string[],bool)
    94. #25 0x0000004051b6c1 in (wrapper runtime-invoke) <Module>:runtime_invoke_EditorCompilation/CompileStatus_int_int_int_int_object_byte (object,intptr,intptr,intptr)
    95. Launching bug reporter
    96. Attribute Qt::AA_EnableHighDpiScaling must be set before QCoreApplication is created.
    97. [40m[32minfo[39m[22m[49m: Microsoft.Hosting.Lifetime[0]
    98.      Application is shutting down...
    99. [40m[32minfo[39m[22m[49m: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
    100.      ALC ILPP context 1 is unloading
    101.  

    Code (CSharp):
    1.             InitializePlatformSupportModulesInManaged (5ms)
    2.             SetLoadedEditorAssemblies (4ms)
    3.             BeforeProcessingInitializeOnLoad (187ms)
    4.             ProcessInitializeOnLoadAttributes (369ms)
    5.             ProcessInitializeOnLoadMethodAttributes (25ms)
    6.             AfterProcessingInitializeOnLoad (2ms)
    7.             EditorAssembliesLoaded (0ms)
    8.         ExecutionOrderSort2 (0ms)
    9.         AwakeInstancesAfterBackupRestoration (407ms)
    10.  
    11. (Unity:10713): GLib-GObject-WARNING **: 07:31:27.427: invalid cast from 'GtkBox' to 'GtkLabel'
    12.  
    13. (Unity:10713): Gtk-CRITICAL **: 07:31:27.427: gtk_label_set_text: assertion 'GTK_IS_LABEL (label)' failed
    14. Refreshing native plugins compatible for Editor in 0,39 ms, found 1 plugins.
    15. Preloading 0 native plugins for Editor in 0,00 ms.
    16. Asset Pipeline Refresh (id=ccf0538e70b0e0f599a7b6313dc0eb2d): Total: 2.717 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
    17.     Summary:
    18.         Imports: total=0 (actual=0, local cache=0, cache server=0)
    19.         Asset DB Process Time: managed=2 ms, native=215 ms
    20.         Asset DB Callback time: managed=59 ms, native=16 ms
    21.         Scripting: domain reloads=1, domain reload time=1915 ms, compile time=508 ms, other=0 ms
    22.         Project Asset Count: scripts=4759, non-scripts=2082
    23.         Asset File Changes: new=0, changed=1, moved=0, deleted=0
    24.         Scan Filter Count: 1
    25.     InvokeCustomDependenciesCallbacks: 0,000ms
    26.     InvokePackagesCallback: 0,441ms
    27.     ApplyChangesToAssetFolders: 0,347ms
    28.     Scan: 83,981ms
    29.     OnSourceAssetsModified: 1,709ms
    30.     GetAllGuidsForCategorization: 0,414ms
    31.     CategorizeAssets: 66,157ms
    32.     ImportOutOfDateAssets: 1360,775ms (824,484ms without children)
    33.         ImportManagerImport: 24,552ms (5,076ms without children)
    34.             ImportInProcess: 19,476ms
    35.         CompileScripts: 507,930ms
    36.         CollectScriptTypesHashes: 0,021ms
    37.         ReloadNativeAssets: 0,276ms
    38.         UnloadImportedAssets: 0,451ms
    39.         ReloadImportedAssets: 0,128ms
    40.         EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1,335ms
    41.         InitializingProgressBar: 0,000ms
    42.         PostProcessAllAssetNotificationsAddChangedAssets: 0,000ms
    43.         OnDemandSchedulerStart: 1,597ms
    44.     PostProcessAllAssets: 60,498ms
    45.     Hotreload: 13,972ms
    46.     GatherAllCurrentPrimaryArtifactRevisions: 0,358ms
    47.     UnloadStreamsBegin: 0,002ms
    48.     PersistCurrentRevisions: 0,177ms
    49.     UnloadStreamsEnd: 0,001ms
    50.     GenerateScriptTypeHashes: 1,196ms
    51.     Untracked: 1128,656ms
    52. * Assertion at mini.c:2259, condition `code' not met
    53.  
    54. Caught fatal signal - signo:6 code:-6 errno:0 addr:0x3e8000029d9
    55. Obtained 40 stack frames.
    56. #0  0x007f57f2442520 in __sigaction
    57. #1  0x007f57f2496a7c in pthread_kill
    58. #2  0x007f57f2442476 in raise
    59. #3  0x007f57f24287f3 in abort
    60. #4  0x007f5659a5e76d in monoeg_assert_abort
    61. #5  0x007f5659a47eaa in mono_dl_fallback_unregister
    62. #6  0x007f5659a5ea85 in monoeg_g_logv
    63. #7  0x007f5659a5ebbe in monoeg_assertion_message
    64. #8  0x007f5659a5ebf0 in mono_assertion_message
    65. #9  0x007f565983ba5c in _init
    66. #10 0x007f565983d811 in _init
    67. #11 0x007f565983e9f6 in _init
    68. #12 0x007f56598426a0 in mono_jit_set_domain
    69. #13 0x007f56598c0477 in mono_install_ftnptr_eh_callback
    70. #14 0x007f56598bfef5 in mono_install_ftnptr_eh_callback
    71. #15 0x000000416e8396 in (Unknown)
    72. #16 0x00000040b9fc63 in UnityEngine.GUILayout:BeginArea (UnityEngine.Rect)
    73. #17 0x00000040b9ed2f in UnityEditor.ZoomableArea:HandleZoomAndPanEvents (UnityEngine.Rect)
    74. #18 0x00000040bbfd1b in UnityEditor.ZoomableArea:BeginViewGUI ()
    75. #19 0x00000040b9aa37 in UnityEditor.GameView:OnGUI ()
    76. #20 0x000000417a2139 in UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
    77. #21 0x000000417a1d57 in UnityEditor.DockArea:DrawView (UnityEngine.Rect)
    78. #22 0x0000004177b7d7 in UnityEditor.DockArea:OldOnGUI ()
    79. #23 0x00000040391da7 in UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    80. #24 0x00000041759643 in UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    81. #25 0x00000041746fb7 in UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint ()
    82. #26 0x000000417560e7 in UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&)
    83. #27 0x00000041753e43 in UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,single,UnityEngine.MaterialPropertyBlock,bool,System.Exception&)
    84. #28 0x000000417500d7 in UnityEngine.UIElements.UIR.RenderChain:Render ()
    85. #29 0x000000403dcf9f in UnityEngine.UIElements.UIRRepaintUpdater:Update ()
    86. #30 0x00000042b6e78f in UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
    87. #31 0x0000004169e6db in UnityEngine.UIElements.Panel:UpdateForRepaint ()
    88. #32 0x0000004169b7b3 in UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
    89. #33 0x00000041699f2d in UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    90. #34 0x0000004169989f in UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    91. #35 0x00000041699444 in UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
    92. #36 0x000000416991d3 in UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    93. #37 0x00000041698e41 in UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
    94. #38 0x0000004169904f in (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
    95. Launching bug reporter
    96. Attribute Qt::AA_EnableHighDpiScaling must be set before QCoreApplication is created.
    97. [40m[32minfo[39m[22m[49m: Microsoft.Hosting.Lifetime[0]
    98.      Application is shutting down...
    99. [40m[32minfo[39m[22m[49m: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
    100.      ALC ILPP context 1 is unloading
    101.  

    Code (CSharp):
    1.     Summary:
    2.         Imports: total=0 (actual=0, local cache=0, cache server=0)
    3.         Asset DB Process Time: managed=2 ms, native=222 ms
    4.         Asset DB Callback time: managed=57 ms, native=12 ms
    5.         Scripting: domain reloads=1, domain reload time=1878 ms, compile time=479 ms, other=0 ms
    6.         Project Asset Count: scripts=4759, non-scripts=2082
    7.         Asset File Changes: new=0, changed=1, moved=0, deleted=0
    8.         Scan Filter Count: 1
    9.     InvokeCustomDependenciesCallbacks: 0,004ms
    10.     InvokePackagesCallback: 0,487ms
    11.     ApplyChangesToAssetFolders: 0,329ms
    12.     Scan: 88,790ms
    13.     OnSourceAssetsModified: 1,640ms
    14.     GetAllGuidsForCategorization: 0,505ms
    15.     CategorizeAssets: 67,021ms
    16.     ImportOutOfDateAssets: 1309,210ms (800,891ms without children)
    17.         ImportManagerImport: 25,280ms (5,227ms without children)
    18.             ImportInProcess: 20,052ms
    19.         CompileScripts: 479,204ms
    20.         CollectScriptTypesHashes: 0,023ms
    21.         ReloadNativeAssets: 0,268ms
    22.         UnloadImportedAssets: 0,430ms
    23.         ReloadImportedAssets: 0,313ms
    24.         EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1,310ms
    25.         InitializingProgressBar: 0,000ms
    26.         PostProcessAllAssetNotificationsAddChangedAssets: 0,000ms
    27.         OnDemandSchedulerStart: 1,490ms
    28.     PostProcessAllAssets: 58,270ms
    29.     Hotreload: 9,303ms
    30.     GatherAllCurrentPrimaryArtifactRevisions: 0,270ms
    31.     UnloadStreamsBegin: 0,122ms
    32.     PersistCurrentRevisions: 0,175ms
    33.     UnloadStreamsEnd: 0,001ms
    34.     GenerateScriptTypeHashes: 1,180ms
    35.     Untracked: 1115,858ms
    36. Entering Playmode with Reload Domain disabled.
    37. If you experience any issues, please disable "Enter Play Mode Options" in Editor Settings
    38. Entering Playmode with Reload Scene disabled. If you experience any issues, please disable "Enter Play Mode Options" in Editor Settings
    39. instantiating connector disk
    40. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
    41. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
    42. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    43. UnityEngine.Logger:Log (UnityEngine.LogType,object)
    44. UnityEngine.Debug:Log (object)
    45. ConnectDiskGun:OnEnable () (at Assets/Scripts/FromParts/ConnectDiskGun/ConnectDiskGun.cs:36)
    46.  
    47. (Filename: Assets/Scripts/FromParts/ConnectDiskGun/ConnectDiskGun.cs Line: 36)
    48.  
    49. No other disk found
    50. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
    51. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
    52. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    53. UnityEngine.Logger:Log (UnityEngine.LogType,object)
    54. UnityEngine.Debug:Log (object)
    55. ConnectorDisk:CheckOtherDisk () (at Assets/Scripts/FromParts/ConnectorDisk.cs:55)
    56. ConnectorDisk:Start () (at Assets/Scripts/FromParts/ConnectorDisk.cs:35)
    57.  
    58. (Filename: Assets/Scripts/FromParts/ConnectorDisk.cs Line: 55)
    59.  
    60. Unloading 26 Unused Serialized files (Serialized files now loaded: 0)
    61. Loaded scene 'Temp/__Backupscenes/0.backup'
    62.     Deserialize:            3,552 ms
    63.     Integration:            101,569 ms
    64.     Integration of assets:  0,002 ms
    65.     Thread Wait Time:       0,003 ms
    66.     Total Operation Time:   105,126 ms
    67. Unloading 307 unused Assets / (340,4 KB). Loaded Objects now: 6436.
    68. Memory consumption went from 291,4 MB to 291,1 MB.
    69. Total: 10,544948 ms (FindLiveObjects: 0,404550 ms CreateObjectMapping: 0,102760 ms MarkObjects: 9,580947 ms  DeleteObjects: 0,456171 ms)
    70.  
    71. [Licensing::Client] Successfully resolved entitlements
    72. * Assertion at mini.c:2259, condition `code' not met
    73.  
    74. Caught fatal signal - signo:6 code:-6 errno:0 addr:0x3e800003ffb
    75. Obtained 20 stack frames.
    76. #0  0x007f82a1842520 in __sigaction
    77. #1  0x007f82a1896a7c in pthread_kill
    78. #2  0x007f82a1842476 in raise
    79. #3  0x007f82a18287f3 in abort
    80. #4  0x007f810925e76d in monoeg_assert_abort
    81. #5  0x007f8109247eaa in mono_dl_fallback_unregister
    82. #6  0x007f810925ea85 in monoeg_g_logv
    83. #7  0x007f810925ebbe in monoeg_assertion_message
    84. #8  0x007f810925ebf0 in mono_assertion_message
    85. #9  0x007f810903ba5c in _init
    86. #10 0x007f810903d811 in _init
    87. #11 0x007f810903e9f6 in _init
    88. #12 0x007f81090426a0 in mono_jit_set_domain
    89. #13 0x007f81090c0f64 in mono_install_ftnptr_eh_callback
    90. #14 0x00000041652016 in (Unknown)
    91. #15 0x00000040fe7a7a in (wrapper delegate-invoke) <Module>:invoke_void ()
    92. #16 0x000000401c7f78 in UnityEditor.PackageManager.UI.Internal.SelectionProxy:OnSelectionChanged ()
    93. #17 0x000000401f7e0c in UnityEditor.Selection:Internal_CallSelectionChanged ()
    94. #18 0x0000004015fddd in (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr)
    95. Launching bug reporter
    96. Attribute Qt::AA_EnableHighDpiScaling must be set before QCoreApplication is created.
    97. [40m[32minfo[39m[22m[49m: Microsoft.Hosting.Lifetime[0]
    98.      Application is shutting down...
    99. [40m[32minfo[39m[22m[49m: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
    100.      ALC ILPP context 1 is unloading
    101.  

    Code (CSharp):
    1. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
    2. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    3. UnityEngine.Logger:Log (UnityEngine.LogType,object)
    4. UnityEngine.Debug:Log (object)
    5. HandInteractor:FixedUpdate () (at Assets/Scripts/FromParts/Hand/HandInteractor.cs:77)
    6.  
    7. (Filename: Assets/Scripts/FromParts/Hand/HandInteractor.cs Line: 77)
    8.  
    9. Grab ended
    10. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
    11. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
    12. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    13. UnityEngine.Logger:Log (UnityEngine.LogType,object)
    14. UnityEngine.Debug:Log (object)
    15. HandInteractor:GrabEnded (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Scripts/FromParts/Hand/HandInteractor.cs:139)
    16. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.6.3/InputSystem/Utilities/DelegateHelpers.cs:46)
    17. UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.6.3/InputSystem/Actions/InputActionState.cs:2500)
    18. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&) (at ./Library/PackageCache/com.unity.inputsystem@1.6.3/InputSystem/Actions/InputActionState.cs:2454)
    19. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.6.3/InputSystem/Actions/InputActionState.cs:2357)
    20. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.6.3/InputSystem/Actions/InputActionState.cs:1983)
    21. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.6.3/InputSystem/Actions/InputActionState.cs:1517)
    22. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.6.3/InputSystem/Actions/InputActionState.cs:1326)
    23. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.6.3/InputSystem/InputManagerStateMonitors.cs:380)
    24. UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.6.3/InputSystem/InputManager.cs:3558)
    25. UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.6.3/InputSystem/InputManager.cs:3475)
    26. UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.6.3/InputSystem/InputManager.cs:3290)
    27. UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.6.3/InputSystem/NativeInputRuntime.cs:65)
    28. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:120)
    29.  
    30. (Filename: Assets/Scripts/FromParts/Hand/HandInteractor.cs Line: 139)
    31.  
    32. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
    33. Loaded scene 'Temp/__Backupscenes/0.backup'
    34.     Deserialize:            2,175 ms
    35.     Integration:            107,342 ms
    36.     Integration of assets:  0,001 ms
    37.     Thread Wait Time:       0,004 ms
    38.     Total Operation Time:   109,523 ms
    39. Unloading 25 unused Assets / (121,1 KB). Loaded Objects now: 6760.
    40. Memory consumption went from 315,9 MB to 315,8 MB.
    41. Total: 14,822331 ms (FindLiveObjects: 0,426981 ms CreateObjectMapping: 0,099880 ms MarkObjects: 14,113780 ms  DeleteObjects: 0,181190 ms)
    42.  
    43. GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGI_video_sync GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_texture_from_pixmap GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_NV_robustness_video_memory_purge GLX_NV_multigpu_context
    44. GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGI_video_sync GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_texture_from_pixmap GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_NV_robustness_video_memory_purge GLX_NV_multigpu_context
    45. GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGI_video_sync GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_texture_from_pixmap GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_NV_robustness_video_memory_purge GLX_NV_multigpu_context
    46. Asset Pipeline Refresh (id=b03631fb4db40a542ac45d9fa8fcae7d): Total: 0.020 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
    47. GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGI_video_sync GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_texture_from_pixmap GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_NV_robustness_video_memory_purge GLX_NV_multigpu_context
    48. * Assertion at mini.c:2259, condition `code' not met
    49.  
    50. Caught fatal signal - signo:6 code:-6 errno:0 addr:0x3e800006a4e
    51. Obtained 43 stack frames.
    52. #0  0x007f2e96a42520 in __sigaction
    53. #1  0x007f2e96a96a7c in pthread_kill
    54. #2  0x007f2e96a42476 in raise
    55. #3  0x007f2e96a287f3 in abort
    56. #4  0x007f2cfea5e76d in monoeg_assert_abort
    57. #5  0x007f2cfea47eaa in mono_dl_fallback_unregister
    58. #6  0x007f2cfea5ea85 in monoeg_g_logv
    59. #7  0x007f2cfea5ebbe in monoeg_assertion_message
    60. #8  0x007f2cfea5ebf0 in mono_assertion_message
    61. #9  0x007f2cfe83ba5c in _init
    62. #10 0x007f2cfe83d811 in _init
    63. #11 0x007f2cfe83e9f6 in _init
    64. #12 0x007f2cfe8426a0 in mono_jit_set_domain
    65. #13 0x007f2cfe8c0477 in mono_install_ftnptr_eh_callback
    66. #14 0x007f2cfe8bfef5 in mono_install_ftnptr_eh_callback
    67. #15 0x00000040548396 in (Unknown)
    68. #16 0x0000004093b4fb in UnityEditor.ObjectListArea/LocalGroup:DrawItem (UnityEngine.Rect,UnityEditor.FilteredHierarchy/FilterResult,UnityEditor.BuiltinResource,bool)
    69. #17 0x000000409335af in UnityEditor.ObjectListArea/LocalGroup:DrawInternal (int,int,single)
    70. #18 0x000000420423ea in UnityEditor.ObjectListArea/Group:Draw (single,UnityEngine.Vector2,int&)
    71. #19 0x00000042040ebf in UnityEditor.ObjectListArea:HandleListArea ()
    72. #20 0x0000004203d9cf in UnityEditor.ObjectListArea:OnGUI (UnityEngine.Rect,int)
    73. #21 0x00000040954a17 in UnityEditor.ObjectSelector:GridListArea ()
    74. #22 0x0000004095104b in UnityEditor.ObjectSelector:OnObjectGridGUI ()
    75. #23 0x0000004094fcbf in UnityEditor.ObjectSelector:OnGUI ()
    76. #24 0x000000407a1c85 in UnityEditor.HostView:OldOnGUI ()
    77. #25 0x000000401a6377 in UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    78. #26 0x000000401a4533 in UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    79. #27 0x000000403a0777 in UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint ()
    80. #28 0x0000004039c3a7 in UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&)
    81. #29 0x0000004039a013 in UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,single,UnityEngine.MaterialPropertyBlock,bool,System.Exception&)
    82. #30 0x0000004036f6c7 in UnityEngine.UIElements.UIR.RenderChain:Render ()
    83. #31 0x0000004034512f in UnityEngine.UIElements.UIRRepaintUpdater:Update ()
    84. #32 0x00000040163d3f in UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
    85. #33 0x0000004034394b in UnityEngine.UIElements.Panel:UpdateForRepaint ()
    86. #34 0x00000040340923 in UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
    87. #35 0x00000040162dcd in UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    88. #36 0x0000004016273f in UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    89. #37 0x000000401622a4 in UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
    90. #38 0x00000040162033 in UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    91. #39 0x00000040161ca1 in UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
    92. #40 0x00000040161eaf in (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
    93. Launching bug reporter
    94. [Worker0] Start importing Assets/Models/BlenderModels/cylinder.blend using Guid(474a0e9f9fba2bfbaa90797d830c5b97) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
    95. [Worker0]  -> (artifact id: 'be2dd3920eaa1d5064837b8de1b25e38') in 0,001406 seconds
    96. Attribute Qt::AA_EnableHighDpiScaling must be set before QCoreApplication is created.
    97. [40m[32minfo[39m[22m[49m: Microsoft.Hosting.Lifetime[0]
    98.      Application is shutting down...
    99. [40m[32minfo[39m[22m[49m: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
    100.      ALC ILPP context 1 is unloading
    101.  

    Code (CSharp):
    1. [LAYOUT] About to load UserSettings/Layouts/default-2023.dwlt, keepMainWindow=False
    2. GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGI_video_sync GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_texture_from_pixmap GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_NV_robustness_video_memory_purge GLX_NV_multigpu_context
    3. GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGI_video_sync GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_texture_from_pixmap GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_NV_robustness_video_memory_purge GLX_NV_multigpu_context
    4. GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGI_video_sync GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_texture_from_pixmap GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_NV_robustness_video_memory_purge GLX_NV_multigpu_context
    5. GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGI_video_sync GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_texture_from_pixmap GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_NV_robustness_video_memory_purge GLX_NV_multigpu_context
    6. GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGI_video_sync GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_texture_from_pixmap GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_NV_robustness_video_memory_purge GLX_NV_multigpu_context
    7. GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGI_video_sync GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_texture_from_pixmap GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_NV_robustness_video_memory_purge GLX_NV_multigpu_context
    8. GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGI_video_sync GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_texture_from_pixmap GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_NV_robustness_video_memory_purge GLX_NV_multigpu_context
    9. GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGI_video_sync GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_texture_from_pixmap GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_NV_robustness_video_memory_purge GLX_NV_multigpu_context
    10. [MODES] ModeService[default].InitializeCurrentMode
    11. [MODES] ModeService[default].RaiseModeChanged(default, default)
    12. IsTimeToCheckForNewEditor: Update time 1692776104 current 1692774066
    13. Disable old input system
    14. [Project] Loading completed in 9,986 seconds
    15.     Project init time:                 6,988 seconds
    16.         Template init time:         0,000 seconds
    17.         Package Manager init time:         0,144 seconds
    18.         Asset Database init time:         0,113 seconds
    19.         Global illumination init time:     0,002 seconds
    20.         Assemblies load time:             0,423 seconds
    21.         Unity extensions init time:     0,004 seconds
    22.         Asset Database refresh time:     0,000 seconds
    23.     Scene opening time:             0,767 seconds
    24. ##utp:{"type":"ProjectInfo","version":2,"phase":"Immediate","time":1692774066035,"processId":31052,"projectLoad":9.986129272000002,"projectInit":6.988193989,"templateInit":0.0,"packageManagerInit":0.143938423,"assetDatabaseInit":0.112733501,"globalIlluminationInit":0.002115062,"assembliesLoad":0.423371423,"unityExtensionsInit":0.004050313,"assetDatabaseRefresh":0.0,"sceneOpening":0.767216389}
    25. ##utp:{"type":"EditorInfo","version":2,"phase":"Immediate","time":1692774066035,"processId":31052,"editorVersion":"2023.1.9f1 (f3f94c8cdc49)","branch":"2023.1/staging","buildType":"Release","platform":"Linux"}
    26. Asset Pipeline Refresh (id=1d77cdfea318a3cac9a03822b58c0d96): Total: 0.068 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
    27. * Assertion at mini.c:2259, condition `code' not met
    28.  
    29. Caught fatal signal - signo:6 code:-6 errno:0 addr:0x3e80000794c
    30. Obtained 71 stack frames.
    31. #0  0x007f5a89842520 in __sigaction
    32. #1  0x007f5a89896a7c in pthread_kill
    33. #2  0x007f5a89842476 in raise
    34. #3  0x007f5a898287f3 in abort
    35. #4  0x007f590ca5e76d in monoeg_assert_abort
    36. #5  0x007f590ca47eaa in mono_dl_fallback_unregister
    37. #6  0x007f590ca5ea85 in monoeg_g_logv
    38. #7  0x007f590ca5ebbe in monoeg_assertion_message
    39. #8  0x007f590ca5ebf0 in mono_assertion_message
    40. #9  0x007f590c83ba5c in _init
    41. #10 0x007f590c83d811 in _init
    42. #11 0x007f590c83e9f6 in _init
    43. #12 0x007f590c8426a0 in mono_jit_set_domain
    44. #13 0x007f590c845f2b in mono_get_runtime_build_info
    45. #14 0x007f590c9e3260 in mono_runtime_invoke
    46. #15 0x007f590c9e31c4 in mono_runtime_invoke
    47. #16 0x0056532cc58f43 in scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool)
    48. #17 0x0056532cc359e7 in ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool)
    49. #18 0x0056532cd6b79c in Scripting::UnityEngine::TerrainUtils::TerrainUtilityProxy::AutoConnect(ScriptingExceptionPtr*)
    50. #19 0x0056532d51652c in TerrainManager::CullAllTerrains(ScriptableCullingParameters const&)
    51. #20 0x0056532c7bc921 in CullScriptable(ScriptableRenderContext const&, ScriptableCullingParameters const&, ScriptableCullingAdditionalParameters const*)
    52. #21 0x0056532c16bcff in ScriptableRenderContext_CUSTOM_Internal_Cull_Injected(ScriptableCullingParameters&, ScriptableRenderContextManaged const&, void*)
    53. #22 0x00000041850e1e in (wrapper managed-to-native) UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull_Injected (UnityEngine.Rendering.ScriptableCullingParameters&,UnityEngine.Rendering.ScriptableRenderContext&,intptr)
    54. #23 0x00000041860fbf in UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull (UnityEngine.Rendering.ScriptableCullingParameters&,UnityEngine.Rendering.ScriptableRenderContext,intptr)
    55. #24 0x00000041850c27 in UnityEngine.Rendering.ScriptableRenderContext:Cull (UnityEngine.Rendering.ScriptableCullingParameters&)
    56. #25 0x000000418521e3 in UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool)
    57. #26 0x000000418451af in UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera)
    58. #27 0x0000004183280f in UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1<UnityEngine.Camera>)
    59. #28 0x0000004180be82 in UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1<UnityEngine.Camera>)
    60. #29 0x000000419abbf7 in UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle)
    61. #30 0x000000419abf45 in (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr_object_AtomicSafetyHandle (object,intptr,intptr,intptr)
    62. #31 0x000000419ab815 in (wrapper managed-to-native) UnityEditor.Handles:Internal_DrawCameraWithGrid_Injected (intptr,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
    63. #32 0x000000419ab6ab in UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
    64. #33 0x000000419923ab in UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[])
    65. #34 0x00000041991a6b in UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool)
    66. #35 0x0000004198c917 in UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&)
    67. #36 0x000000419775db in UnityEditor.SceneView:DoOnGUI ()
    68. #37 0x00000041975c87 in UnityEditor.SceneView:OnSceneGUI ()
    69. #38 0x00000041f21d77 in UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    70. #39 0x000000419d4613 in UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    71. #40 0x000000419d1d47 in UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint ()
    72. #41 0x000000419cf327 in UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&)
    73. #42 0x000000419cd083 in UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,single,UnityEngine.MaterialPropertyBlock,bool,System.Exception&)
    74. #43 0x000000419c9317 in UnityEngine.UIElements.UIR.RenderChain:Render ()
    75. #44 0x000000416e43ff in UnityEngine.UIElements.UIRRepaintUpdater:Update ()
    76. #45 0x00000041bb3f6f in UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
    77. #46 0x00000041eb5e8b in UnityEngine.UIElements.Panel:UpdateForRepaint ()
    78. #47 0x00000041eb2f63 in UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
    79. #48 0x00000041eb16dd in UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    80. #49 0x00000041eb104f in UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    81. #50 0x00000041eb0bf4 in UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
    82. #51 0x00000041eb0983 in UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    83. #52 0x00000041eb05f1 in UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
    84. #53 0x00000041eb07ff in (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
    85. #54 0x007f590c8462f6 in mono_get_runtime_build_info
    86. #55 0x007f590c9e3260 in mono_runtime_invoke
    87. #56 0x007f590c9e31c4 in mono_runtime_invoke
    88. #57 0x0056532cc58f43 in scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool)
    89. #58 0x0056532cc359e7 in ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool)
    90. #59 0x0056532c7b6562 in ScriptableRenderContext::ExtractAndExecuteRenderPipeline(dynamic_array<Camera*, 0ul> const&, void (*)(SceneNode const*, AABB const*, IndexList&, SceneCullingParameters const*), void*, ScriptingObjectPtr)
    91. #60 0x0056532ea81e97 in Camera::ExecuteCustomRenderPipeline(Camera::EditorDrawingMode, DrawGridParameters const*, Camera::RenderFlag, core::hash_set<int, core::hash<int>, std::equal_to<int> > const&, core::hash_set<int, core::hash<int>, std::equal_to<int> > const&, ColorRGBAf, ColorRGBAf, float, float, int, Camera::OutlineDrawMode)
    92. #61 0x0056532ea82aa7 in Camera::RenderEditorCamera(Camera::EditorDrawingMode, DrawGridParameters const*, CullResults*, Camera::RenderFlag, int, bool, bool, core::hash_set<int, core::hash<int>, std::equal_to<int> > const&, core::hash_set<int, core::hash<int>, std::equal_to<int> > const&, core::hash_set<GameObject*, core::hash<GameObject*>, std::equal_to<GameObject*> >*, ColorRGBAf, ColorRGBAf, float, float, int, Camera::OutlineDrawMode)
    93. #62 0x0056532ea84b68 in Camera::RenderEditorCamera(Camera::EditorDrawingMode, DrawGridParameters const*, bool, bool, core::hash_set<GameObject*, core::hash<GameObject*>, std::equal_to<GameObject*> >*, CullResults*, std::set<GameObject*, std::less<GameObject*>, stl_allocator<GameObject*, (MemLabelIdentifier)1, 16> >*, ColorRGBAf, ColorRGBAf, float, float, int, Camera::OutlineDrawMode)
    94. #63 0x0056532c2e8bbd in Handles_CUSTOM_Internal_DrawCameraWithGrid_Injected(void*, Camera::EditorDrawingMode, DrawGridParameters&, unsigned char, unsigned char)
    95. Launching bug reporter
    96. Attribute Qt::AA_EnableHighDpiScaling must be set before QCoreApplication is created.
    97. [40m[32minfo[39m[22m[49m: Microsoft.Hosting.Lifetime[0]
    98.      Application is shutting down...
    99. [40m[32minfo[39m[22m[49m: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
    100.      ALC ILPP context 1 is unloading
    101.  
     
  2. karliss_coldwild

    karliss_coldwild

    Joined:
    Oct 1, 2020
    Posts:
    530
  3. tjmaul

    tjmaul

    Joined:
    Aug 29, 2018
    Posts:
    464
    thanks @karliss_coldwild , exactly what i was looking for. I actually searched the forums the day before yesterday and decided to post today without any further search. I'll try this out!