When I try to quick start, the game window gives a white screen and the console writes these: Console ready 0: GameDebug initialized. Logging to ./game_20210531_203035_914.log 0: cmd: exec -s user.cfg 0: cmd: exec -s boot.cfg 0: FPS Sample initialized 0: Build type: release 0: BuildID: AutoBuild 0: Cwd: C:\Users\gsutk\Documents\GitHub\FPSSample\AutoBuild 0: SimpleBundleManager initialized 0: LevelManager initialized 0: InputSystem initialized 0: Loaded game config ProcessCommandLineArguments: C:\Users\gsutk\Documents\GitHub\FPSSample\AutoBuild\AutoBuild.exe +preview Level_00 -batchmode -nographics 0: cmd: preview Level_00 >exec -s user.cfg >exec -s boot.cfg >preview Level_00 1: Game loop PreviewGameLoop requested 2: GameWorld World[PreviewGameLoop] initializing 2: loading:AssetBundles/Level_00 2: Loading Assets/TestArena/Scenes/Level_00_Main.unity 2: +Loading Assets/TestArena/Scenes/Level_00_Gameplay.unity 2: Switching state: null -> Loading 2: Preview initialized 8: Stripping code for Default (DevBuild) 8: Stripping 0 game object(s) and 0 behavior(s) 8: Scene Level_00 loaded 9: Switching state: Loading -> Active 10: Trying to store tick:2 but last buffer tick is:-1. Clearing buffer 10: PreviewGameMode. Spawning as we have to char. Chartype:0 10: Spawning 1P char and items 10: Update tick invalid. Game tick:2 but current state is at tick:0 Also there are many errors similar to 9: [WARN] Shader 'HDRenderPipeline/Lit' uses 17 texture parameters, more than the 16 supported by the current graphics device. but I deleted them at thread. Can any human being help me? Note: I did "All [force]"