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Very Animation - Animation Editor - [Released]

Discussion in 'Assets and Asset Store' started by AloneSoft, Oct 20, 2017.

  1. OddKidToons

    OddKidToons

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    Not a breaking problem. What would be causing this in the last update?
    upload_2022-11-19_10-50-58.png
     
  2. AloneSoft

    AloneSoft

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    This is a rare error by the UI.
    It seems that this error often occurs when the script is updated due to an asset update, etc., and processing is interrupted by compilation.
    If this is displayed every time, it's a bug and a problem, but I'm guessing that it can be ignored if this is a one-time update.
     
  3. OddKidToons

    OddKidToons

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    yeah just started in this last update.
    Yes just started i this last update. Seems to be triggered by the vety animation window.
     
    Last edited: Nov 20, 2022
  4. AloneSoft

    AloneSoft

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    Just to confirm, does this error keep appearing all the time, not just once when importing?
    In that case, delete the VeryAnimation folder and try installing again.
    If you still have problems, please provide a detailed screenshot of what the error is about.
    I need something that tells me which part of the VeryAnimationWindow is happening.
    Ignore this if you see the error only once.
    thank you.
     
  5. AloneSoft

    AloneSoft

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    Version 1.2.19 has been released.
    - ADD : Unity 2022.2 support
    - FIX : Fixing errors that occur in Unity2023.1
     
    jawasjnsdjn likes this.
  6. spikezart

    spikezart

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    Hi, I have this error message when attempting to edit: "Animation Clip Settings Mirror is enabled. Since it does not correspond, it does not operate normally. Please disable it"

    I'm not sure what that is trying to say but clearly it is requesting the mirror option not to be enabled in the animation clip. However the animation clip has not got mirror enabled so I don't know what else I can do.

    Please advise.
    Thanks
     
  7. AloneSoft

    AloneSoft

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    mirror.png
    Hello.
    This error message is to ask you to disable the mirror as it is not yet supported for editing with it enabled.
    This is a setting item for the position of the image.
    Are you saying that this part of the clip settings is not enabled, but the error is still displayed?
    I assume that there is no error in the display itself, since the animation settings are retrieved to determine the mirror's validity status.

    Please check the setting of the clip you are editing again.
    And if the Mirror is still disabled after checking, there may be something wrong with the glitch.
    If that is the case, I will investigate and if possible, could you please provide me with the clip?
     
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  8. spikezart

    spikezart

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    My mistake, I found a second setting enabling mirror. Both are now disabled. Thank you for your prompt reply.
     
  9. Spikebor

    Spikebor

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    Hello, I still have this error that I point out a while back.
    Dunno why, the first time I made the animation, the green skeleton will be same as the character skeleton (blue), but the next time I open anim to edit, the green skeleton will be like that.
    upload_2023-3-29_19-47-1.png

    Also please add vertical scroll bar for the Help section. I can not see the remaining parts.

    upload_2023-3-29_19-46-53.png
     
  10. AloneSoft

    AloneSoft

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    Hello.
    Thank you for your report.

    We know that this problem is still occurring, but we are not sure what is affecting it and we are not able to reproduce it here with certainty.
    The reason is that even if this happens here, the problem disappears once the edit is finished and started again and updated internally.
    If the problem does not occur the first time, but it does occur the second time, is it certain that it will occur the third and subsequent times as well?
    If you are currently able to reproduce this condition reliably, and if so, would you be willing to provide us with the Unity project data for our investigation?
    We will only use it to investigate the problem, so a project with the smallest possible reproducible state is fine.

    A scrollbar to Help will be added in the next update.
     
  11. Spikebor

    Spikebor

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    So I go and make a new clean project with clean character then have no problem with it.
    Then I go back to my project and make a clean character with nothing other than Animator then it also has no problem.
    I guess using my complex character with many scripts don't play well with VA.
    If strip down character to a simple project generate no problem then I guess there is no need to send haha.
    From now on I'll work with animation using clean character then.

    Thank you!
     
  12. AloneSoft

    AloneSoft

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    Are you saying that the problem occurs with a character that has some other asset or other component?
    I am currently in the process of fixing a problem that occurs with a VA using other assets.
    If possible, could you please give me information on any other assets or other components used in the character for reference?
     
  13. Spikebor

    Spikebor

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    It's a ton of scripts. I rather not inspect it haha.
     
  14. AloneSoft

    AloneSoft

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    Okay, thank you very much.
    We are currently working on a change to the green skeleton to prevent other scripts from affecting it.
    The next update may fix this issue, so please wait for that.
    Thank you in advance for your patience.
     
    Spikebor likes this.
  15. AloneSoft

    AloneSoft

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    Apr 28, 2015
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    Version 1.2.20 has been released.
    - ADD : Help : add scrollbar
    - FIX : Fixed other components such as root motion control so that they do not affect animation behavior
    - FIX : AnimationRigging : Fixed to be able to move to a hierarchy other than the one directly under Root after creating a VARig.
    - FIX : Fixing errors that occur in Unity2023.1