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VertExmotion [Released]

Discussion in 'Assets and Asset Store' started by kalagaan, Oct 30, 2014.

  1. Hazneliel

    Hazneliel

    Joined:
    Nov 14, 2013
    Posts:
    146
    Only works with AMplify Occlussion, what about Post Processing Stack v1 or v2?
     
  2. Fabi88

    Fabi88

    Joined:
    May 26, 2017
    Posts:
    4
    Since the last update i don't see collision Zone at Collider. Can you fix that pls? Thx.

    VertExmotion 1.8.2
    Unity 2018.3.0f2
     
    Last edited: Jan 6, 2019
  3. kalagaan

    kalagaan

    Joined:
    May 27, 2012
    Posts:
    760
    it works with Post Processing Stack v2 if the mode is set to 'Multi Scale Volumetric Obscurance' ;)
     
    hopeful and Hazneliel like this.
  4. kalagaan

    kalagaan

    Joined:
    May 27, 2012
    Posts:
    760
    Yes, I've submitted a fix to the asset store.
    it will be available soon (version 1.8.4) ;)

    If you want a fix before the release, please send me your invoice number (contact@kalagaan.com)
     
    Last edited: Jan 8, 2019
    Fabi88 likes this.
  5. dragonety

    dragonety

    Joined:
    Oct 30, 2018
    Posts:
    1
    The same problem, can't see collision zone.
    Can you tell me the approximate release date of 1.8.4?
    And, it kept saying "NullReferenceException: Object reference not set to an instance of an object Kalagaan.VertExmotionEditor.DrawBrushMenu()" when I open the setting(even the demo)
    VertExmotion 1.8.3
    Unity 2018.3.0f2
     
  6. kalagaan

    kalagaan

    Joined:
    May 27, 2012
    Posts:
    760
    The version 1.8.4 should be available today or tomorrow, it depends on the unity assetstore team.
    If you have the basic version, you have to delete the C# files from "VertExmotion/Core/Editor", this files have been deleted in 1.8.4.
     
    Fabi88 likes this.
  7. adamz

    adamz

    Joined:
    Jul 18, 2007
    Posts:
    876
    I still can't get it to work. Any thoughts?

    ss-vertexmotion.gif
     
  8. kalagaan

    kalagaan

    Joined:
    May 27, 2012
    Posts:
    760
  9. adamz

    adamz

    Joined:
    Jul 18, 2007
    Posts:
    876
    Thanks, but my material is still pink.
    ss-vertexmotion-2.gif

    Never mind, got it working now. Had to updated to HDRP 4.6.
     
    Last edited: Jan 9, 2019
    hopeful and kalagaan like this.
  10. h00man

    h00man

    Joined:
    Apr 17, 2017
    Posts:
    30
    hey,
    im using toony colors shaders for my character.
    but i have no idea how to add vertexmotion to toony colors shaders.
    in fact i don't know anything about writing shaders.
    can you please make a video tutorial on youtube about adding your functions to custom shaders?
     
  11. kalagaan

    kalagaan

    Joined:
    May 27, 2012
    Posts:
    760
    There's some samples in the documentation ;)
    If you still have issues with the VertExmotion integration, please send me an email (contact@kalagaan.com)
     
  12. supneo

    supneo

    Joined:
    Jul 29, 2012
    Posts:
    23
    Hello, @kalagaan the latest version supports high-quality models of daz studio? , tested the version 1.7.1 and when trying to paint in quality models it does not paint, in more basic models if it works, thanks.
     
  13. kalagaan

    kalagaan

    Joined:
    May 27, 2012
    Posts:
    760
    I tried to paint on a genesis 8 model, it works as expected.
    If you have problems with a specific model, please send me a fbx file (contact@kalagaan.com), I'll do somes tests ;)
     
    supneo likes this.
  14. supneo

    supneo

    Joined:
    Jul 29, 2012
    Posts:
    23
    Thanks, as I told you by mail and I bought it, thank you very much for advising me by mail :)
     
  15. OP3NGL

    OP3NGL

    Joined:
    Dec 10, 2013
    Posts:
    230
    hi guys, i was wondering if Final ik + vertexmotion = works?
     
  16. sencafe

    sencafe

    Joined:
    Jul 1, 2015
    Posts:
    1
    I can't get the VertexMotion to work with Shader Graph in Unity 2018.3.5f1.
    Also using HDRP version 4.9. VertexMotion nodes generate pink textures in the graph as well as on the material.
     
  17. khos

    khos

    Joined:
    May 10, 2016
    Posts:
    707
    Hi, can I ask a question, will this asset be usable to make deformable tires, I see in the first post there was mention of it. Can it be used with a car controller? Thanks for any advise on this.
     
  18. YvetteHan

    YvetteHan

    Joined:
    Nov 8, 2018
    Posts:
    1
    I have the same issue, there're some shader errors, undeclared identifier "Use_Macro_UNITY_MATRIX_M_instead_of_unity_ObjectToWorld"
     
  19. kalagaan

    kalagaan

    Joined:
    May 27, 2012
    Posts:
    760
    Yes, you can use VertExmotion with any IK system :)
    You'll have to set VertExmotion at the end of the script order list. The VertExmotion update must be done after the IK.

    Menu -> ProjectSettings-> Script Execution Order -> Add 'kalagaan.VertExmotion' at the end of the list.
     
  20. kalagaan

    kalagaan

    Joined:
    May 27, 2012
    Posts:
    760
    There was some weird modifications of the ShaderGraph tool, I've posted a feedback on the shader graph thread, but it's still not fixed in 4.9.
    I've made a fix on my side and I'll push it to the asset store. If you need a version before the release, please send me an email with your invoice number (contact@kalagaan.com). ;)
     
    Last edited: Feb 22, 2019 at 11:06 AM
  21. kalagaan

    kalagaan

    Joined:
    May 27, 2012
    Posts:
    760
    There's a demo in the package with a tire deformation, you can modify the script for your project.
    If you have any issue with the integration, send me an email ;)
     
  22. kalagaan

    kalagaan

    Joined:
    May 27, 2012
    Posts:
    760
    I's a part of the weird modifications of the ShaderGraph tool...
    I've done a fix, with a subshader graph, it will be available soon on the assetstore,
    if you need a version before the release, please send me your invoice number (contact@kalagaan.com)