Hello, I just updated to 2017.3 and updated vertex motion thinking it will fix an old problem I was having when using 5.6.3, but its still there. The problem is that when I start painting the character that vertex motion generates and I'm suppose to paint is 3-4 times bigger than my own character, so I cannot even see what I'm painting unless I start painting and watch my character. This is taking me a long time to do it, so hopefully there will be a fix. Also, I had old sensors that were changing the structure of the mesh when a small collider touches it, but now this small collider won't trigger them unless I make it a lot bigger but the effect is not the same as before. I see that the painted part is the same and the sensors are covering it in green.