Hello, VertexDirt is my hobby project at home, under development for a year now (well actually it could be done in weeks if I had more freetime ), and finally the alpha version is live at the Asset Store! Try it if interested. Asset Store Link PDF Overview Original WIP thread Sample Video: Spheres VertexDirt is a Unity plugin for baking many things (like AO) to vertex colors. The baking itself is a quick progress, but not realtime, so the method is to select some object, tune the parameters, hit the Bake button and wait for the results. Currently, the source is ready to bake many things, but actually only the Ambient Ocllusion Tool window exists yet. This means, if you are friendly with scripting (and shading), you can easily expand the basic tool to bake more exotic things. VertexDirt includes fully documented source code. Alpha version is for testing and feedback purposes, so feel free to comment when you had try. This is the time when I am going to spend to fix mistakes and bugs, so big new features will come after this stage. Screenies: Cheers, Zoltan.