Hey all. I'm new here and to Unity and I want to show you something that is happening with my editor version 2018.3.6f1. When trying to use the vertex snapping tool things don't work properly, objects seem to not recognize vertex of one another correctly and end up getting inside one another. I would like to know if there could be something in my editor that is causing this and how could I fix it or if it is really a bug. Here's a video I made and I also filled a bug report. If someone has any thoughts I would be more than appreciated to know. Thanks. Edit: Actually I couldn't report the bug cause it takes like forever to upload the report for some reason. Edit: There is many other posts from years ago talking about the same issue and nothing works: Bizzarre Vertex Snapping behaviour? Vertex Snapping doesn't "snap"? Vertex Snapping Produces Gaps Vertex snapping issues
I assume you're holding down V and dragging one vert to the other vert, right? make sure you are connecting with a corner vert to snap them together. Unity's snapping works by selecting an anchor vertex first. Personally I've always found it to be random at best. Have you tried pro grids from package manager?
Yes What you mean by "connecting"? What is an anchor vertex? Yes, I'm using it. Actually I'm following the Unity Game Dev Courses, the official Unity course. And thanks for your help so far @hippocoder Edit: I am snapping corner vertex, see in the video?
Mouse over while holding v and you get a selection box which you can then click and drag (it'll be anchored to a vertex)
Hard to tell for sure, but I'd say this is ProGrids overiding the vertex snap - ie, the vertex you are trying to snap to, is not on the Grid, so ProGrids says NOPE and shoves it to the nearest grid point (which is correct for Grids). Can you disable ProGrids snapping, then try again?
YES GUYS, IT WORKED! I'm so happy now! Thank you very much )) It was the ProGrids snapping @gabrielw_unity , many thanks