Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Feature Request Vertex Position Input in Clip Space

Discussion in 'Shader Graph' started by rosen_rusinov, Apr 28, 2019.

  1. rosen_rusinov

    rosen_rusinov

    Joined:
    Apr 6, 2018
    Posts:
    10
    I find it very strange that the only option we have for vertex position is in Object space. Considering that the output of the vertex function is in clip space. Would it be possible to add this as an option to the position input slot of the Master Nodes.

    I want to have a constant thickness outline(using the inverted hull technique) and the only way I know how to create this is applying an offset to the position in clip space in the vertex shader.