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vertex normal toolkit for 3ds max

Discussion in 'Formats & External Tools' started by scg_studio, Dec 1, 2018.

  1. scg_studio

    scg_studio

    Joined:
    Aug 29, 2015
    Posts:
    5
    Hello :)

    I would like to show you a script which can generate, manipulate and align vertex normals.

    Everything is based on layer system.
    It has 3 different generation algorithms:
    • topology based
    • using projection gizmo
    • projection normals from other mesh ( transfer normals )
    Every mesh can be divided into up to 7 layers and each 'normal' layer can be calculated independently.
    Link to max / obj / fbx files to compare before and after: https://drive.google.com/file/d/1C0AbCpSekni3kXZI8fzeCgZQyOoN7RHR/view?usp=sharing

    link to video ( rather longer than 'standard' ) on how this script works and what result you may expect from it:

    All settings made by script are fully transferable to Unity of course.
    The only thing what needs to be adjusted is setting importer to import normals instead of adjusting them in Unity.
    Screenshot_7.jpg Screenshot_8.jpg Screenshot_9.jpg Screenshot_11.jpg vnt_7i.jpg