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Vertex displacement without affecting rendering

Discussion in 'Graphics Experimental Previews' started by Deleted member 1123102, Apr 30, 2018.

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  1. Hey everyone,
    I have an asset that does simply vertex displacement in a surface shader without touching the rendering part. This is pre-SRP, of course.

    Is there such a thing for SRP?
    I'm afraid that I'll have to rewrite the shader for each Pipeline with specific rendering code.
    If so, is there an easy way to do so? I'm just looking to provide basic lit rendering (lighting, 1 texture for albedo).

    Thanks!
     
  2. antoripa

    antoripa

    Joined:
    Oct 19, 2015
    Posts:
    1,163
    Yes, you have to rewrite. And new SRPs have not surface shader so far.
     
  3. zombiegorilla

    zombiegorilla

    Moderator

    Joined:
    May 8, 2012
    Posts:
    9,052
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