Search Unity

Question Vertex Displacement Using Textures

Discussion in 'Shader Graph' started by fdiba, Apr 14, 2019.

  1. fdiba

    fdiba

    Joined:
    Aug 17, 2018
    Posts:
    6
    Hello is it possible to do vertex displacement based on a texture using the shader graph ?

    If so, can you help me to do it ?

    I can easily do some vertex displacement using noise but I can't figure how to do it with a texture.
     

    Attached Files:

  2. fdiba

    fdiba

    Joined:
    Aug 17, 2018
    Posts:
    6
    Ok I just had to use "Sample Texture 2D LOD" instead of "Sample texture 2D".
     
    RedHillbilly, NeatWolf and Jesus like this.
  3. Rodniid

    Rodniid

    Joined:
    Aug 11, 2018
    Posts:
    29
    You are my savior!!!!!!!!!!!!!!!!!!!!!!
     
  4. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    6,365
    Weird , I thought LOD was only to gain control over mipmap. Do you know why this works and not the other?
     
  5. Oxeren

    Oxeren

    Joined:
    Aug 14, 2013
    Posts:
    121
    AFAIK at the vertex stage of a shader mip level is not chosen yet, so you have to specify it yourself.
     
    Olmi and laurentlavigne like this.
  6. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    6,365
    oh interesting trivia, thanks!
    I'll keep that in mind