Hi guys, just updated to 4.3 (free) I'm developing a hex-based game where I want the hexes to look good and render cheaply (for Android). My solution before 4.3 was to just color the hexes with vertex coloring. Done correctly it's cheap! What I did was basically draw hex 'borders' by altering the vertex colors at vertices (of the hex mesh) which were going to be borders. But in 4.3 I saw that 2d sprites can be batched even while scale isn't uniform and I like that - I want to add some effects like that without increasing draw calls to 300 (I got 300 hexes) So I want to do the same vertex coloring in 2D sprites. The documentation says the Sprite Renderer "uses a mesh combined of position, color and UV" is the 'color' here comparable in any way to vertex coloring? Any way of doing what I did before in 2D?