Hi! I just want to know if this is possible. I have interactive grass that moves when the player passes over it. I am using a quad, but I really want to use a sprite renderer. I have this code to modify the quad. Code (CSharp): meshFilter = this.GetComponent<MeshFilter>(); var verts = meshFilter.mesh.vertices; verts.x = 0.5f + offset * BEND_FACTOR / transform.localScale.x; verts.x = -0.5f + offset * BEND_FACTOR / transform.localScale.x; meshFilter.mesh.vertices = verts; I tried using a sprite renderer, but I don't think I understand exactly what I am doing. I tried using this link. https://docs.unity3d.com/ScriptReference/Sprite-vertices.html Is there any advice or the right direction someone can point me in or if it is even possible. I don't want to use bones to animate it. Thanks!