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Versus Space Battle - 2 player multi-touch action on one screen

Discussion in 'Made With Unity' started by thehood, Feb 12, 2015.

  1. thehood

    thehood

    Joined:
    Feb 12, 2015
    Posts:
    11
    Hi,
    my name is Robin.
    I finished the development of my second mobile game as a self-employed indie developer and I hope that you find it interesting. It's available for Android and will be on iOS soon.



    Versus Space Battle is a competitive action game for two players on one device. Best played with both players sitting opposite one another at a table. Both players can attack, defend and evade at the same time by performing simple swipe gestures.

    Features
    • Multi-touch: Attack, defend and evade at the same time
    • Awesome 3D graphics with reflections, light and particle effects
    • Banter with your opponent by destroying her or his ship (or not)
    • Change the lighting to play in bright light or in the dark



    Website:
    http://xfunnyname.com/versusspacebattle/


    How to play

    Placing Objects
    Both players have a limited amount of energy (5) that is needed to place objects on the playground. The bars on the energy device display how much energy is left.
    → Both players can place several objects at the same time.

    Attack
    To launch a projectile to hit your opponents energy device perform a vertical swipe into your direction (like drawing a bow). You can aim until you release your finger.
    → A projectile is the only object that can damage an energy device. Both of them. It bounces off of defense objects and destroys them. It also destroys other projectiles.

    Defend
    A horizontal swipe will place a defense object.
    → Projectiles bounce off of defense objects but also destroy them.



    Evade
    By touching on and moving your energy device left or right you can evade projectiles.



    Finish
    Once one player lost all her or his crystals the round is over and the other player won the round.


    Additional mechanics

    The wiper
    The wiper destroys all objects on the playground. That happens after a projectile hit an energy device and in case both players only placed defense objects and no energy is left.

    Annihilate
    The winner of a game gets the opportunity to annihilate her or his opponent's ship to end the game with a satisfying BOOOM!




    Get it for free:
    http://xfunnyname.com/versusspacebattle/
     
    Flamingo321 likes this.
  2. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    I like it! Interesting concept - I've also considered a couple 1 device 2 player concepts recently.
    The guitar music felt a little out of place, but it didn't sound bad, just a little different.
     
  3. thehood

    thehood

    Joined:
    Feb 12, 2015
    Posts:
    11
    Update:
    -> It's out on Apple's App Store!
    -> A DRM-free version without ads is now available via the Humble Widget.
    You find all the links on the website: http://xfunnyname.com/versusspacebattle/




    Thanks for your reply. Do you want to turn one of your concepts into a game? I never made a game before that requires multi-touch input. But with a 1-device-2player-realtime-concept there is no way around it. During the programming I had doubts if it will run fast enough because it always goes through all the touches to check their TouchPhase. But I think it worked very well.

    First I wanted the music to sound like the soundtrack of Firefly or Cowboy Bebop. I also thought about space rock like Angles & Airwaves. I like the guitars in space :) I wanted to finish the game in a reasonable amount of time so I quickly put something together. But I like it ;)
     
    theANMATOR2b likes this.