Hello everyone! I have a very simple networking problem, but nothing I try solves it. I am working on a networked multiplayer racing game, more information about which is available at: http://forum.unity3d.com/viewtopic.php?t=9489&start=15 Everything is working perfectly, except for the network synchronization of vehicles. When I link the network instantiator to "spawn" the example network vehicle provided by Unity, the game works perfectly. When I link it to the custom "Mars Buggy", although it is configured identically to the example vehicle as far as I can tell, the game works perfectly from the server machine's point of view - but the server and client vehicle on the client's screen have no wheels and can't move I have tried everything I can think of, but to no avail. I packaged the car and the entire game's source files, in case there is some benevolent individual who would do me the favor of examining them... Game: http://fun.theati.net/games/data/25/fullscreen.htm Vehicle: http://fun.theati.net/games/data/25/misc/vehicle.zip Source: http://fun.theati.net/games/data/25/misc/marsexplorer.zip Thanks everyone! -Aubrey Edit: This seems to be more strange than it first appeared... If I use a MacBook Pro to host the server and join with an iMac before the map is selected, the game works perfectly with the mars buggy as the vehicle. If I do the exact same procedure on any of the other computers I have laying around, the aforementioned tires disappearing on client machine bug occurs... Does the online networked version of the game work for anyone else?