I'm having an issue with the Standard Assets Vehicle Controller providing an acceleration to the car when there is no input. To be sure that the Horizontal and Vertical axes are zero, I created a display for their values, I also checked the value of the thrustTorque and -m_ReverseTorque*footbrake to be sure that the axes values were being passed and handled correctly. When there is no keyboard input, all of these values are zero as they should be. When I first start the game, the car sits stationary as it should. I can roll forward a bit and allow the car to coast to a stop, and it sits stationary just fine. If I use the brake ("S" or "Down Arrow") then the car will slowly begin to accelerate backwards. For example, if the car is moving forward and I use the brake to slow down and release the key while the car is still rolling forward, its forward velocity will continue to drop until the car stops and then begins to accelerate backwards. Pressing the accelerator ("W" or "Up Arrow") now produces insufficient torque to halt the rearward motion. I've included the settings for my front wheel colliders and the CarController script. Any insight would be very welcome at this point. Something about the controller is failing to reset to zero when all input is released, but I can't locate what it is that's driving this erroneous motion.