Search Unity

  1. We are migrating the Unity Forums to Unity Discussions. On July 12, the Unity Forums will become read-only.

    Please, do not make any changes to your username or email addresses at id.unity.com during this transition time.

    It's still possible to reply to existing private message conversations during the migration, but any new replies you post will be missing after the main migration is complete. We'll do our best to migrate these messages in a follow-up step.

    On July 15, Unity Discussions will become read-only until July 18, when the new design and the migrated forum contents will go live.


    Read our full announcement for more information and let us know if you have any questions.

Vegetation (Prefab) Performance With Terrain Tools vs Without?

Discussion in 'World Building' started by Hero101, Apr 25, 2022.

  1. Hero101

    Hero101

    Joined:
    Jul 14, 2015
    Posts:
    158
    I have a level that is about 100m wide and 1000m long. I was originally just using planes for the ground. I was in the process of individually placing various trees and bushes. I wasn't planning on using the Terrain tools for this as there isn't going to be a crazy amount of vegetation (setting takes place in a rural neighborhood. But this got me thinking... With all these prefabs for vegetation is there any performance difference between placing all of these prefabs or painting them with the Terrain system? I've only played with the Terrain system a little bit so I'm not sure how it handles all the instances of things you paint onto the terrain. If the answer also depends on how much vegetation (prefabs) I planned to place in scene without the Terrain tool then I am not sure at this point. If I had to guess somewhere between 100-200. Maybe more.