I mentioned making this topic as a joke once, but since then I've thought about it more seriously and I think it's actually worth discussing. I swear I'm not just trolling! And also I still eat meat, so I'm not trying to push anything on anyone, you can all eat what you want, I don't care. This thread is about games. There were two experiences that got me to think about this some more. One is a video by a vegan freelance illustrator on youtube, who does a lot of food illustration. She once made a video where she announced that she will no longe be doing food illustration of meat-based products. At first I thought this is a little extreme, but since food illustration often is used in some form of product marketing, I can see where she's coming from. Are any of you making concient choices about mechanics in your games based on things like that? Wouldn't that have very concerning implications about violence in videogames in general? Or do you think that's something different entirely? The other thing is, I've been playing FarCry 4 recently and the game offers a lot of "player-choice" on how to play and how to customize the gaming experience. I like turning all HUD elements except objective markers off, use the bow and throwing knives a lot, replay many of the Outpost challenges, and only occasionally follow the main story quests. I feel like I can play pretty much how I want, and still have a good time in the game. In FarCry 3 I always wanted to do more stealth for taking down Outposts, but I always messed up the first try and iirc there was no way to try again. So far they seem to have fixed almost all the things that I disliked about FC3. What it does not offer any choices on however, is the hunting aspect of the game. If you want upgrades to very essential equipment pieces, you have to kill animals. Like if you want to be able to carry more than 1 weapon around at a time, you have to slay your way up the food chain and skin oddly specific critters. I really don't enjoy that part of the game. It feels forced and arbitrary, I feel bad for most of the animals, it's not a very interesting interaction in terms of gameplay mechanics, and some of the wildlife in the game is obnoxiously aggressive. When I see a bear/tiger/badger and choose to spare it, more often then not 10 seconds later I'll be hearing the screams of a civilian being torn to shreds by it. So no matter what choice I make, I'll be feeling bad about it in some way. Once I saw some dog-like creature hunt after a deer, and I thought I'll help the deer out with my AK47, but even though I hit the predator, it didn't die, chased the deer over a hilltop, and killed it before I caught up. Now I was there, didn't reach my goal, and also had to shoot down four other predators that I had run into and were attacking me now. I'd really rather turn off the whole animal aspect of the game. I don't use them in combat, I don't enjoy fighting them, and gating for the equipment progression could easily be done any other way, like with money or looting dead soldiers... When I go into my supermarket, I see even parts of the meat industry bend over backwards to offer vegan alternatives for those who want them. We have TV commercials from companies that used to sell only meat, that now market their vegetarian meat-alternatives to carnivores who are just looking to eat less meat instead of quitting entirely. The shelf for vegan and vegetarian products keeps getting bigger and bigger and I think we're only 10 - 20 years away from vegan and lab-grown artificial meat products outselling real meat. I'm wondering when the games industry will acknowledge these demographic changes and rethink how that element of choice can be put into games, because I'm fairly certain that at some point in the future it will make a small but measureable difference in sales, whether such a game as FarCry has an optional "vegan mode" or not. I think it is inevitable that at some point, some big AAA game will be the first to try this (or has it already happened and I missed it?). I'm curious how this will be received by the public. Would it be a worthwhile marketing stunt or just the start of another S***storm? The recent lootbox controversies and statements by publishers have turned "player choice" into a dirty word of sorts. On the other hand people seem to generally prefer having more choices when asked. Thoughts?