I'm having trouble figuring out 2D depth with other game objects. I need to keep some VectorLine objects behind normal GameObjects. I am in orthographic. I've tried the depth property, sortingLayer, and changing shaders such as unlit. I see it discussed in the docs but am clearly lacking the magic setup to do it. E.g. Put a VectorLine at depth 20 with objects at z10 and camera z-1. It seems like sorting layer would be do it and perhaps I simply have failed to put the VectorLine on the lower sorting layer.