Hey! I'm loving Vectrosity so far! The only issue we are running into is that in some orientations the line disappears below the ground. This is when using the 3d line. From looking in the scene view while rotating the game view camera, I can see that the line changes shape (I guess to make the line always look at the camera?). Some of these shapes have sections that are below ground level. Here are two images from the game view. They are both the same line, just viewed from different perspectives. The first image shows the line looking correct. The second image shows that some sections are underground. Now for the scene view. Again this is the same line, just viewed from different perspectives in the game view. Is there a way to resolve this? Thanks in advance!