Hi, I would like to use Vectrosity's collider feature in my 2d game for adding some obstacles (similar to the RandomHills example). But I don't want to create the "landscape" procedurally. Instead I want to build my level manually and draw the lines in edit mode. I learned from this thread that I should use Draw3D and Vector3 points to get lines in world space, but that the line editor currently only supports 2d lines in Screen Space Overlay mode. So I thought I could write my own simple editor that uses a list of transforms to get splinePoints and calls MakeSpline whenever a position of these transforms changes. But so far my experiments with getting 3d lines to work in edit mode have failed. I see my VectorLine in play mode, but in edit mode it remains invisible, even though a GameObject with the right components has been added (VectorObject3D, MeshRenderer and so on). Are there any special considerations in edit mode? Is this possible at all?