Search Unity

Feature Request vector4 everywhere makes me confused.

Discussion in 'Shader Graph' started by FernandoMK, Oct 30, 2020.

  1. FernandoMK

    FernandoMK

    Joined:
    Feb 21, 2017
    Posts:
    178
    The workflow inside the ShaderGraph is incredible today, I'm loving working with the SRP10, but one thing that keeps bothering me is the way vector 2, vector 3 and vector 4 is handled within the shader material ...

    It doesn't seem to distinguish which type it is, even if you apply the correct type as an attribute in the shadergraph ... in the material it keeps showing 4 vectors, and this is very annoying

    It would be nice if it shows just what I actually marked in the attribute

    If it is a vector 3, show only 3 values
    If it is a vector 4, show 4 values ....

    And so on as inside the Node Inspector ...