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Vector thrust

Discussion in 'Physics' started by Redtwoactual, Mar 26, 2015.

  1. Redtwoactual

    Redtwoactual

    Joined:
    Apr 22, 2013
    Posts:
    2
    Is there anyway to change the vector of addlocalforce with out using addlocaltorque? I wish to make a hovering vehicle that remains level but has vectored thrust. I tried placing the addforcelocal to the model through a rigidbody attached by a hinge joint but got unpredictable results. I need the model to move upward, and then transform to level forward or side movement while maintaining altitude. Thanks.
     
  2. Redtwoactual

    Redtwoactual

    Joined:
    Apr 22, 2013
    Posts:
    2
    I figured it out. Just had to do vector3 inputs.