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Vector Skybox Tutorial Recommendations?

Discussion in 'Formats & External Tools' started by superflyninja, Jan 31, 2014.

  1. superflyninja

    superflyninja

    Joined:
    Mar 8, 2013
    Posts:
    24
    Hi all,
    I'm looking to make a fairly abstract/cartoonish/cell shaded looking game. I want to make my own vector skybox (using Illustrator). Is it just a case of drawing each side of the box? Or do I then need to bring the images into photoshop to apply a distortion?
    For example Id be looking to make basic clouds stretching from one side of the skybox to another and I dont want any visible joints between the sides of the skybox.

    Cheers all :D
     
  2. jRocket

    jRocket

    Joined:
    Jul 12, 2012
    Posts:
    687
    You could either divide your vector art into the cube map sides, or make each vector object it's own texture and place it in the background of your scene. If you want it to wrap around, you could use a cylinder.
     
  3. superflyninja

    superflyninja

    Joined:
    Mar 8, 2013
    Posts:
    24
    aye ,but will using the cubemap cause any disjoints or visible joins? Eg a cloud arcing from one side to another.
     
  4. jRocket

    jRocket

    Joined:
    Jul 12, 2012
    Posts:
    687
    No not if it's using an unlit shader and is large enough.
     
  5. superflyninja

    superflyninja

    Joined:
    Mar 8, 2013
    Posts:
    24
    cheers for the info! Ill have a go at making one soon! :D