We are finally ready to give you a preview release of the vector graphics package. It provides an SVG importer as well as runtime APIs to build vector graphics elements. This is phase one of the Vector Graphics package. We want your feedback in order to add the features that are important to you in subsequent phases. Here's some additional information: The SVG importer generates triangulated sprites. As a consequence, the size of the imported asset is directly related to the number of generated triangles. We will consider more import options in the future (import to texture, etc.) The runtime API is in preview phase, and may change at any time. We've also created a video to showcase the features in action. Watch it here: Getting Started: Download the latest Unity 2018 beta here: https://unity3d.com/get-unity/download Grab the samples project and documentation here: https://github.com/Unity-Technologies/vector-graphics-samples The “SVGDemo/DemoSVG.unity” scene has some examples of SVG files with features that are supported. The “RuntimeDemo/RuntimeDemo.unity” scene has some examples of runtime features: A bezier path tessellated at runtime A clipping example An SVG file loaded at runtime Please let us know about your experience with this package! What worked as expected? Did you encounter any bugs? What important features are you missing? Please share your thoughts!