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Vcam jittering

Discussion in 'Cinemachine' started by DanielP_, Jul 29, 2019.

  1. DanielP_

    DanielP_

    Joined:
    Jun 4, 2019
    Posts:
    16
    Hi,

    I was working on my game when I detected a jittering issue with the camera. My player has a CharacterController without rigidbody and the Update Method on Cinemachine Brain is setted to Smart.

    The player movement looks great but the background seems jerky so I changed the Update Method to see if any of the other options works. If I use the Free look character example inside Cinemachine examples I saw the same behaviour but changing the rigidbody option Interpolate to Interpolate works fine, it isn't the same case.

    That said, I don't know how to proceed because it seems that the problem exists in the basic example. Could you test if you have the same problem?

    - Dani
     
    Last edited: Jul 29, 2019
  2. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,658
    It sounds like you are tripping over a difficulty when trying to use a camera on something that doesn't move smoothly. If your character is moving in a jittery way, then something will be wrong no matter how you set up the camera:
    • If you lock the camera to the character, the character will look good but the background will jitter because the camera jitters in sync with the character
    • If you make the camera motion smooth, the background will be nice but the character will jitter
    The only solution is to make sure the character animates smoothly.
     
  3. DanielP_

    DanielP_

    Joined:
    Jun 4, 2019
    Posts:
    16
    Yes, you are right, we had to move our character smoothly.

    Thank you for your answer :)
     
    Gregoryl likes this.