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Variants with different assets

Discussion in 'Asset Bundles' started by EvansT, Jul 2, 2018.

  1. EvansT

    EvansT

    Joined:
    Jan 22, 2015
    Posts:
    22
    We are planning to use variants to build assets for different locales/resolutions/platforms. However on adding different assets to the variants, the AssetBundle Browser complains that
    "variants of a given bundle must have exactly the same asset between them based on a name.extension (without Path) comparison"

    However the bundles still seem to get built successfully. What is the reason for this limitation? Is this a hard limitation in Unity, or can this error be safely ignored?