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VariaBULLET2D Projectile System

Discussion in '2D' started by SkillBased, Sep 13, 2019.

  1. SkillBased

    SkillBased

    Joined:
    Aug 11, 2014
    Posts:
    126
    This is the official support thread for my newly released asset: VariaBULLET2D Complete Projectile System.

    https://www.assetstore.unity3d.com/#!/content/152528

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    It's a full-featured system for creating bullet (and laser) shot patterns, movement behaviors, collisions and animations for any 2d game type.



    Trailer:


    VariaBULLET2D Website
    -----------------

    Put simply the system is highly extensible at the coding scale, but is also highly visual and most of the patterns and behaviors can be set in the editor.

    The system works equally for player1 ships, bosses, platformers, run n' gun, bullethell, vertical/horizontal/omnidirectional shooters... basically any kind of 2D game that requires projectiles.

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    KEY FEATURES
    • Set emitters visually in the editor
    • Nest and automate emitter groups
    • Omni-directional firing
    • Simple shot animation frames and rotations
    • Simple and efficient one-click object pooling
    • Timer and emitter-death event system
    • Storable presets and realtime preset switching
    • Slowdown and CPU throttling emulation
    • Flexible collision and explosion system
    • Potentially 1000's of bullets at 60FPS
    • Simple audio event system
    • Shot parenting and release events

    BASE SHOT TYPES
    • Linear (Physics/Non-Physics)
    • Accelerating (Linear/Exponential)
    • SpeedWave
    • Bouncing (Physics)
    • Gravitational (Physics)
    • Homing (Non-Physics/Inertial)
    • Re-Angle
    • Boomerang
    • Laser Beam
    • Laser Packet
    • Bullet With Emitters
    • Exploding Bullets


    You can get the asset package here:
    VariaBULLET2D on the Unity Asset Store

    Extensive documentation can be found here:
    VariaBULLET2D Documentation

    A QuickStart video that shows some of the very basics as simply as possible:



    Please let me know if you have any questions, thoughts or suggestions!
     
    Last edited: Sep 16, 2019
  2. SkillBased

    SkillBased

    Joined:
    Aug 11, 2014
    Posts:
    126
    You can treat this as a public support thread for VariaBULLET2D.

    If you have a non-public message, send it to the contact form here:
    https://neondagger.com/contact/