After building the app for android, initial values from some variables keep changing from the editor version. This is how the game behaves in the editor. Notice that "Current fuel" is set to 35. When I generate the build and play, this is what I get: Another example is this shield resistance bar. In the editor: And the build: Notice that the life value doesn't change at all. In the editor all values are correct, but for some reason when the build is created these values are changed! Does anybody knows what is going on? Did anyone had this kind of problem already? *Edit: I'm using Unity 2019.2.0.f1 Thanks in advance!