I'm trying to figure out how to create a variable gravity area. Such that when an object (e.g. the player) moves into the Box Collider trigger area the gravity acting on that object changes. The main goal is to simulate being on the moon or something similar in certain areas, so having it act on the player is key, but having it also trigger on other objects (like grenades) would be neat too. I took a look at the "Damage Area" for an idea on how to create trigger zones that do things, but I can't figure out how to manipulate a player's gravity in said field. Granted, I have zero experience with ECS so everything is very confusing with that framework. Plus, I'm more of a game designer than a programmer, so even figuring out the code without ECS would have probably been challenging. Any help would be greatly appreciated. Thanks!