This is my 3rd game to be put out on market that will be released in 2022. Very early design stages. Working on the map and UI. The map is a flat mesh that will have some flat objects on it. I can't figure out why the camera is vanishing the CLOSER objects to it's center when I pan it left or right. It only sees all the objects directly in front of it. I tried sprites and default images. It just keeps doing this. It does this in the editor and as a build. Clipping plane is correct.... It does not affect the maps at all, just any objects on the maps. The distances between the map layers is 0.1. The distance between map objects is also 0.1 between it and the map. But only objects do this. Been trying to figure this out for days with no solutions so I am asking for help.