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Vanishing objects in odd places

Discussion in 'General Graphics' started by Fuzzypup, Jul 30, 2021.

  1. Fuzzypup

    Fuzzypup

    Joined:
    Aug 13, 2013
    Posts:
    190
    This is my 3rd game to be put out on market that will be released in 2022. Very early design stages.

    Working on the map and UI. The map is a flat mesh that will have some flat objects on it.

    I can't figure out why the camera is vanishing the CLOSER objects to it's center when I pan it left or right. It only sees all the objects directly in front of it.

    I tried sprites and default images. It just keeps doing this.
    It does this in the editor and as a build.

    Clipping plane is correct.... It does not affect the maps at all, just any objects on the maps.
    The distances between the map layers is 0.1. The distance between map objects is also 0.1 between it and the map. But only objects do this. Been trying to figure this out for days with no solutions so I am asking for help.

    wtf.png
     
  2. Fuzzypup

    Fuzzypup

    Joined:
    Aug 13, 2013
    Posts:
    190
    Figured it all out quite by accident. I had to manipulate the sorting layers.

    Why do we have more than one set of sorting layers?!?!
     
    Last edited: Jul 31, 2021