Hello, I am currently working on a "Cookie Clicker" and I have a problem with this project. and I would like, if I buy a "human" one time, that the value in the script increases (every time I buy another person). Here is the script that gives the player the money after a while: Code (CSharp): using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Points : MonoBehaviour { public Text PeopleAmount; public Text scoreText; public float peopleCounter; public float scoreAmount; public float pointIncreasedPerSecond; public float ShopWithDraw; void Start() { scoreAmount = 15f; pointIncreasedPerSecond = 0.0f; } void Update() { scoreText.text = "" + (int)scoreAmount; scoreAmount += pointIncreasedPerSecond * Time.deltaTime; if (scoreAmount > PlayerPrefs.GetInt("Highscore")) { PlayerPrefs.SetInt("Highscore", (int)scoreAmount); } } public void WithdrawCurrency() { if (scoreAmount >= 15) { Debug.Log("siis0"); scoreAmount -= 15; peopleCounter++; PeopleAmount.text = "" + (int)peopleCounter; } } }